Tuesday, August 31, 2021

Super Smash Bros. Fighters – Fire Emblem series – 05 Robin

Super Smash Bros. Fighters – Fire Emblem series – 05 Robin

Debut

In the Fire Emblem series: Fire Emblem Awakening (2012)
In the Super Smash Bros. series: Super Smash Bros. for Nintendo 3DS & Wii U (2014)

Boxing Ring Title: The Tactician Magician

Theme Song: Id (Purpose) Remix

Robin is one of the three main protagonists of "Fire Emblem Awakening." Robin is the tactician of Chrom's Shepherds Army, leading them against various odds to victory. Robin does his best to ensure that everyone in the army will make it out alive.

Robin also serves as the player's avatar, and as such can be customized to the player’s liking. The player can choose Robin's gender, age (teenager, young adult, older adult), facial appearance and hair color. They can then input Robin's Birthday, change Robin's name, modify their voice to one of three options (three for male, three for female) and choose Robin's best and worst stat. The Super Smash Bros. goes with the male Robin’s default look. (Young adult)

In the past, Robin was born to Validar and an unknown woman. Both of his parents are part of a cult called Grimleal, who have spent centuries trying to create the perfect human host to revive the Fell Dragon, Grima. The Grimleal have managed to finally find the perfect host: Robin, who bears Grima's Brand on his right hand. The entire cult was happy that they can finally revive Grima... but Robin's mother soon became overrun with fear of the prospect, and during the night, she fled the Grimleal with her son in tow. The members of the Grimleal, as well as her ex-husband, hunted the two down for years, but they were never able to find them.

Years later, Robin is found sleeping in a field by the prince of Ylisse, Chrom, as well as Chrom's sister Lissa and their personal guard Frederick. Robin awakens with no memories of his life other than his name, his fighting capabilities, and - surprisingly - knowing Chrom’s name. Though Frederick is suspicious of him, Chrom decides to trust Robin and takes him in.

Just then, a nearby village is under attack by Plegian soldiers! Chrom, Lissa, and Frederick rush off to stop them, and Robin tags along to help as well. Afterwards, Chrom decides to have Robin join his army, The Shepherds, and promotes him as their tactician, since Robin has an uncanny knack for planning.

While heading back to the Ylisse Castle, dead warriors called Risen would suddenly pop up and attack The Shepherds during the night! Chrom's sister, Lissa, is almost killed by one, but is saved by a mysterious man who calls himself Marth. Marth warns them that the Risen attack is only a prelude of an upcoming disaster. After making it back to the castle, Lissa decides to show Robin the rest of the Shepherds. Chrom later shows up and says he's had a discussion with his older sister, Emmeryn, who's the current ruler of Ylisse. Due to the recent attacks by Plegia, as well as the ominous warning from Marth, Chrom leads them to Regna Ferox to request assistance from their khan.

Arriving at the Frontfort, which divides Ylisse and Ferox, they are attacked by some Ferox soldiers stationed there, who think that Robin and the Shepherds are brigands who are invading! Chrom nearly gets skewered by the spears the soldiers toss, but gets saved at the last minute by Sumia, who's riding atop a Pegasus she befriended earlier. Seeing this gives Robin the idea of pairing up soldiers with another, allowing them to both double up on the enemy, and protect them.

Once they clear up the misunderstanding, they arrive at Regna Ferox. Flavia tells Chrom that she'd be happy to help, but it's that time of the year where Ferox holds a tournament to determine which one will rule the region for the rest of the year. Robin and the Shepherds are chosen to represent her for the tournament. During this, they cross paths with Marth once more. Chrom manages to defeat him, after which Marth quickly leaves. Flavia is grateful for their assistance, and promises to help Chrom with the trouble that's coming.

Back at Ylisse, Robin and the others are informed that Lissa's best friend, Maribelle, has been kidnapped by the demented King of Plegia: Gangrel! Robin and the others rush to her rescue, and though they are successful, this causes a declaration of war between the two kingdoms.

This leads to an assassination attempt on Queen Emmeryn! Luckily, Marth arrives to help Robin and the others! However, during the fight, his mask breaks, revealing that "he" is a "she!" Despite that shocking reveal, they work with Marth to fight off the assassins, during which Robin encounters Validar! Validar is happy at finally finding his son, but Robin isn't able to recall him thanks to his amnesia. Regardless, they manage to defeat Validar and the assassins, and Emmeryn is saved!

The next day, Robin and the Shepherds head back to Ferox to request more soldiers, and Emmeryn tags along as well. However, Emmeryn quickly chooses to retreat back to the castle following another assassination attempt on her, worrying that if Plegia learned that she left her kingdom, her people would fall into panic. Once Robin and the others make it to Ferox, they receive grim news that Ylisstol has fallen! Not only that, but Emmeryn is to be personally executed by Plegia's king himself!

Crossing the deserts, they make it to the Plegia Castle. Robin unleashes his plan to save Emmeryn, who's on top of a tall mountain, and it appears to be going well. After taking out the Plegia soldiers, Emmeryn's personal guard, Phila, flies in with her Pegasus units to save her. However, Phila and her squad are quickly killed by an unexpected ambush! Gangrel demands that the Shepherds hand over the Fire Emblem to him, or else Emmeryn will die as well.

However, knowing that Chrom would die if he handed over the Fire Emblem, Emmeryn decides to sacrifice herself and jumps off the cliff she's on. With their rescue plan now shattered, Robin and the others are forced to retreat back to Ferox. After a bit of mourning, Robin begins to hatch a new plan for Chrom and the Shepherds. Heading back to Plegia, Robin helps Chrom and Lissa avenge their fallen sister.

Afterwards, Robin attends Chrom's wedding. Two years later, Robin is helping to rebuild Ylisse for Chrom, who has now taken over as the ruler of of Ylisse. However, the peace is soon disturbed when they are informed that a mad man named Walhart has conquered the Kingdom of Valm, and is currently planning to invade Ylisse next! However, neither Ylisse or Regna Ferox has ships, so they are forced to head to Plegia to ask its new king for some. They are a bit hesitant, especially since they are informed that the new king appears to be a cult member of Grimleal, who worship and seek to revive the Fell Dragon, Grima.

At Plegia, they are shocked to see that the new king is Validar, the man who tried to assassinate Emmeryn two years ago, though he acts as if they've never met before. Validar is willing to help support their cause, and gives them ships and gold, but no soldiers.

Before they leave, Validar shows them his personal hierophant, a man who not only looks just like Robin, but also shares the same name with him! Before any questions could be asked, Validar's assistant, Aversa, rushes them out of the castle, telling them that they have no time to ask about trivial things.

Later at night, Robin is unable to sleep, and decides to head into the forest. Suddenly, Robin gains a headache as a mysterious voice beckons him. Validar then appears, and reveals to Robin that he is his father, and thus he should do as he says and leave Chrom's group to return with him, Validar than senses Chrom approaching, and teleports away. Robin then tells Chrom the disturbing news he learned, and that he isn't sure if he wants to remember his past or not.

Back at the camp, Risen Soldiers arrive to attack the Shepherds! They manage to fight them off, but one manages to slip by, and is about to assassinate Chrom! Luckily, "Marth" arrives to save him! ... and also refers to Chrom as "father." Marth then reveals the truth to Robin, Chrom and her mother: she is actually Lucina, Chrom's daughter from the future. She then tells them that in her timeline, the Fell Dragon, Grima, was successfully revived, and has brought death and destruction to the lands. She and her friends have traveled back to this time to try and prevent this from happening, though they all ended up getting scattered from each other during the trip. Regardless, Lucina is worried that history is trying to "correct" itself from her alterations. Upon hearing this story, Chrom and his wife swear to prevent this disaster from occurring, as well as help find her friends; thus they welcome her to the army.

During their attack on Valm, Robin grows a close bond with Lucina. He swears to help her prevent her future from happening, for which she is thankful. She also informs him of a traitor who was responsible for killing Chrom in her timeline. All she knows is that the traitor is a close friend of Chrom's. Secretly, she suspects Robin, but since he's so kind and genuine, she can't see why he would betray her father.

They also happen to come across the Divine Dragon, Tiki, who informs the group that if they hope to defeat Grima - should he be revived - they'll need to find the five Gemstones and place them into Chrom's Fire Emblem. Afterwards, he'll have to head to Mount Prism and perform the Awakening Ritual, which will awaken the full power sealed within his Falchion and allow him to seal Grima away. Tiki then gives them the gemstone she was guarding. Before they leave, she notes that Robin has powers almost similar to hers, but isn't able to tell why, since she's still groggy from her long slumber.

Upon taking care of Walhart and obtaining four of the Gemstones, Chrom receives word that King Validar wishes to see him, as he holds the last gemstone. Arriving at Validar's Castle, Validar has his soldiers surround Robin and the others, then demands Chrom to hand over the Fire Emblem! As Robin anticipated that this may be a trap, he quickly helps everyone escape.

However, right outside the gates, Validar teleports in front of Robin, Lucina, and Chrom! Validar proceeds to mind control his unwilling son, Robin, forcing him to steal the Fire Emblem right from Chrom and hand it over to his cruel father! Validar then inserts the final Gemstone before teleporting away to revive Grima. Once they get as far away as they can from Validar's Castle, Robin apologizes to Chrom, and suggest that perhaps it's better if he stays behind while Chrom leads the others to face Validar, as he doesn't want his father to force him to hurt anyone. Chrom assures him that things will be alright, and that Robin can fight off his father's mind control.

A bit afterward, Lucina leads Robin to a secluded area. Lucina reveals that she has pieced together who her father's killer is: Robin. She wasn't sure at first, and couldn't even find out a motive for why, but after what Validar did to him, she realized this is how Robin betrayed her father and caused her bad future. Thus, she tries to steel herself so she can execute Robin, but finds herself unable to, due to the close bonds they forged. Chrom then arrives, revealing he heard and saw everything from afar. He reaffirms his trust in Robin, and assures Lucina that they'll be able to prevent this disaster.

Robin then heads with the Shepherds to the Dragon's Table to stop Validar! During the battle, Robin and Chrom manage to weaken him, which forces Validar to try mind control on Robin yet again. This time, he forces Robin to kill Chrom with his Thoron magic. It seems like things are finally on the path to Lucina's bad future...

Until its quickly revealed that the Gemstones on the Fire Emblem were fakes! Not only that, but Robin was able to resist the mind control just long enough to not give Chrom a mortal wound! With the wheel of fate turning in their favor, Robin helps Chrom and Lucina put an end to Validar! Everything seems like it's finally gonna be okay...

But then, the mysterious Robin look-a-like shows up again. He reveals that he is actually Robin from Lucina's future, who "accepted" his fate and fused with the Fell Dragon to become a god. This "Grima-Robin" followed Lucina into the past to try and stop her and her friends efforts to undo his revival. However, the trip through time drained him of his power. When he happened across Robin, he tried to fuse with him to restore his power, but since it was too soon at this point in time, all that happened was that Robin gained amnesia, thus explaining why Robin couldn't remember anything.

Since that failed, Grima-Robin decided to instead focus on undoing all of Lucina's efforts. However, now that Validar is dead, Grima-Robin has decided to abandon that plan, and instead become the vessel for this timeline's Grima, allowing him to fully-regain his powers!

As Grima-Robin begins the summoning ritual, Robin runs off to snatch the Fire Emblem before escaping the collapsing building with everyone else. He then returns it to Chrom. Realizing they now have a fighting chance at defeating the Fell Dragon, Chrom leads everyone to Mount Prism. There, he performs the Awakening Ritual, and the Divine Dragon, Naga, awakens the true power within his blade, the Falchion!

Before they leave, Lissa asks if their was some way to defeat Grima for good. Naga reveals that the only way to do that was to get Grima to kill himself, which is something that he wouldn't do to himself Robin then realizes something. Since Grima is him - thanks to Grima absorbing the Robin from the future - that should allow him to defeat Grima once and for all.

Naga agrees with this assessment, but warns that doing so would cause Robin to die as well, since Grima and Robin's hearts are now linked together. However, she mentions the slight possibility that Robin could survive, thanks to the strong ties he has to everyone in the Shepherds. Regardless, Chrom isn't thrilled about Robin sacrificing himself to save everyone, and tries to get Robin to promise him that he'll stay alive.

Robin then heads off with Chrom, Lucina, and the rest of the Shepherds to Origin Peak, where Grima is currently residing. During the final battle, the player can either have Chrom land the final blow and seal Grima away for one-thousand years, or have Robin do it and destroy Grima forever, but at the cost of Robin's life.

In Chrom's ending, Chrom strikes Grima with the Falchion, sealing him away for 1000 years. Everybody then celebrates that Grima is defeated. Back at the Ylisse Castle, Robin is feeling guilty, wondering if he should've been the one to land the final blow to end Grima's curse forever. Chrom assures him that they made the right choice, as they would've robbed the world of a brilliant man if they allowed Robin to sacrifice himself. If Robin is married, his wife and his child will agree. If Robin married Lucina, she promises to help look for a solution to defeat Grima for good, so that their descendants will be prepared.

In Robin's ending, Robin decides it's worth sacrificing himself to save everyone from Grima's terror. Both Chrom and Grima look on in disbelief, with Grima's soon turning into horror as Robin approaches to land the final hit, killing Grima off forever. Chrom's face quickly turns to horror as well, as Robin begins to fade away in front of him. Accepting his fate, Robin thanks Chrom for all that he's done, and to tell everyone that his final thoughts were of them. He then hopes they'll meet again in a better life, before he vanishes completely.

Some time later, out in grassy plains, Robin lies unconscious. Robin hears a familiar voice, and his eyes open up to see Chrom and Lissa, who have spent an unknown amount of time looking all over the continents for Robin. As Robin takes Chrom's hand to pull himself up, he notices that the Mark of Grima isn't on his hand anymore, thus ensuring that the world is free from Grima's evil. Robin then heads back to the castle with them to reunite with everyone there.

Regardless, what happens to Robin after the story concludes is unknown. What is known is that Robin's story would pass down through the years, though the exact details of him and his appearance vary across the storyteller. If Robin married, all of the storytellers agree that he loved his wife more than anything else. If he married Lucina, it can be assumed that he later left the Kingdom of Ylisse with her to parts unknown.

In “Fire Emblem Fates,” Robin can be summoned via amiibo. and can join the player’s party after being defeated in battle. Upon arriving in Corrin's Castle, Robin once again gains amnesia. During the battle, you can have him interact with Odin, Laslow, and Selena, who are actually three of Lucina's friends - Owain, Inigo, and Severa respectively - under an alias. Though initially surprised to see him, all three of them consider the possibility that he isn't the Robin they know, and his sudden amnesia doesn't help confirm if he is or not.

Personality-wise, Robin is a kind and friendly individual. He believes that creating bonds with others helps make one stronger, though he can get exasperated at everyone's antics at times. Robin is also quite capable of deducing a person's inner turmoils in a matter of a few short complications, due to his strategic mindset. He also enjoys reading history books, as well as novels.

Robin also has a knack for coming up with battle strategies, sometimes even on the fly. Some of them can even be considered "crazy," but they tend to always work out. In fact, coming up with strategies is the one thing Robin is quite prideful about. When one of his friends, Virion, keeps beating him in a strategy board game, he noticeably becomes quite upset.

Outside of the battlefield, Robin shows a a bit of a self-conscience side. One example is him feeling his cooking skills aren't up to par. He also feels pretty inadequate to any of his potential love interests. Additionally, despite helping lead Chrom's Shepherds to victory through various trials, he still wonders if he belongs with them.

In Super Smash Bros., while Robin has brought TWO swords with him – a weak Bronze Sword and a powerful Levin Sword – he’s also brought some Magic Books with him to bombard the foes with various spells! Be careful, as his magical attacks and his Levin Sword have a limit, and once they run out, you’ll have to wait a bit before you can use them again! Try to plan ahead to keep your foes guessing!

Special Moves 

Neutral Special: Thunder/Elthunder/Arcthunder/Thoron

Robin starts off by charging up a magic spell. There are four levels of charge, each with their own levels of strength, speed, distance, and cost.

Thunder is the fastest, but it’s also the weakest, and it doesn’t go very far. Costs 1 durability point. 

Elthunder is slightly stronger than Thunder, and can travel much further. Costs 3 durability points.

Arcthunder starts off slow, but quickly picks up speed. Upon hitting the target, it’ll release electricity in an “X” shape, dealing multiple hits on the foe and anyone else nearby, before flinging them away. Costs 5 durability points. 

Thoron is the strongest and travels the furthest of the of spells! Holding the Special Button down when firing it will slightly increase its damage and knockback! Costs 8 durability points.

This move has a total of 20 durability points. Once they’re all used up, Robin will have to wait 10 seconds before he can use this move again.

Inspired by the Thunder, Elthunder, Arcthunder, and Thoron spells introduced throughout the series. Thunder and Thoron debuted in the first game “Fire Emblem: Shadow Dragon and the Blade of Light,” Elthunder debuted in “Fire Emblem: Genealogy of the Holy War,” and Arcthunder debuted in “Fire Emblem: Radiant Dawn.”

All four are electric spells that have a high chance of dealing critical hits, but have somewhat poor accuracy. Their level of strength is also referenced in Super Smash Bros., with Thunder being the weakest, and Thoron being the strongest. Only certain classes can use Thunder Magic, like the Tactician class or the Mage class.

In the Premonition Chapter of Fire Emblem Awakening, Robin has Thoron spell on hand, while in Chapter 1, Robin starts out with Thunder.

In “Fire Emblem Fates,” Robin is the only character capable of using Thoron. 

Side Special: Arcfire

Robin shoots a fire ball forward in a diagonal angle. If it hits the ground or an opponent, the fire ball will erupt into a pillar of flames that can rapidly damage the foe! Costs 3.3 durability points.

This move has a total of 20 durability points. Once they’re all used up, Robin will have to wait 10 seconds before he can use this move again.

Inspired by Arcfire, introduced in “Fire Emblem: Radiant Dawn.” Arcfire is considered the second-strongest of fire magic. Only certain classes can use Fire Magic, like the Tactician class or the Mage class.

In “Fire Emblem: Radiant Dawn,” Arcfire is shown blasting a pillar of flames where the foe is standing.

The animation for the move is similar to how Mages casts Fire spells in “Fire Emblem: The Binding Blade,” “Fire Emblem: The Blazing Blade,” and “Fire Emblem: The Sacred Stones.” 

Up Special: Elwind

Robin fires two wind blades below him. The first one can easily fling him to the left or right, as well as send opponents flying downwards if fired at point blank range. The second one flings him up high! Regardless, the wind blades will damage any foe they come in contact with, and if they hit the ground, they'll push nearby foes away. Elwind costs 4 durability points each for both blasts, for a total cost of 8.

This move has a total of 20 durability points. Once they’re all used up, Robin will have to wait 6 seconds before he can use this move again. If Robin only has enough durability points to cast at least one blade of Elwind, he will, but won’t have as much momentum. If you use Elwind when the move has no durability points, he’ll do a very small jump that he can act out of.

Inspired by Elwind, introduced in “Fire Emblem: Genealogy of the Holy War.” Elwind is considered the third strongest of the four wind elements. Only certain classes can use Wind Magic, like the Tactician class or the Mage class.

Starting in “Fire Emblem: Radiant Dawn,” the move is portrayed as the user throwing two or more blades of wind at the foe, though it’s always both at the same time rather then one after the other like in Super Smash Bros. 

Down Special: Nosferatu

Robin summons a shadowy mist in front of him. If anyone happens to be there when the mist appears,  they get trapped as Robin begins absorbing some of their health to heal himself.

If Robin uses this move when the opponent is facing away from him, he'll recover slightly more health.

Costs 6.67 durability points.

This move has a total of 20 durability points. Once they’re all used up, Robin will have to wait 30 seconds before he can use this move again.

Inspired by Nosferatu, introduced in “Fire Emblem: Gaiden.” It drains a portion of the damage done to the enemy back to the user to heal their HP. While Nosferatu has varied between being considered Light Magic and Dark Magic, Super Smash Bros. portrays it as Dark Magic as it is in Robin’s game, “Fire Emblem Awakening.” Notably, Robin isn’t able to use Dark Magic while in the Tactician class, and must reclass to the Dark Mage class to use it. 

Final Smash: Pair Up

Robin shouts “Now!” as his best friend Chrom rushes in from out-of-nowhere, using his sword, the Falchion, to slash any foe in front of Robin! If Chrom hits anyone, the foe is sent to the top-center of the stage. Chrom then shouts “On my mark!” as he and Robin jump up to barrage the opponent with various attacks: Chrom performing slashes and kicks while Robin bombards them with Bolganone and Thunder spells.

Once they’re done, Chrom will shout “We’re not done yet!” before he and Robin perform one final attack, which sends the opponent flying down towards the stage, where they will bounce back up into the air and potentially go flying away! After that, Chrom will leave and all of Robin’s durability points for his spells and his Levin Sword will be recovered!

If Chrom fails to hit anyone, then the move fails. Additionally, Robin’s weapons don’t get their durability restored.

Inspired by the Pair Up mechanic introduced in “Fire Emblem Awakening.” After witnessing Sumia save Chrom at the start of Chapter 3, Robin realizes it might be beneficial if the Shepherds paired up with each other. Pairing up units with one another will have them both share a space on the map, with one acting as the “leader” and the other as “support.” Pairing up also provides the leader with some bonus stats, and how much they get depends on their relationship with the person providing support: no rank giving the fewest stat bonuses, and A Rank giving the most bonuses. If the two units get married, then they’ll obtain the S Rank, which will have the support unit give even more bonus stats to the leader.

Robin is capable of obtaining an A Rank with everyone in the Shepherds. He can also obtain an S Rank with someone of the opposite gender. That being said, not everyone in the Shepherds can obtain Ranks with each other. For example, while Chrom and Sumia can get an A Rank and then an S Rank, Chrom and Cordelia are stuck at No Rank.

Bolganone is a fire spell introduced in “Fire Emblem: Shadow Dragon and the Blade of Light.” Bolganone is considered the strongest of fire magic. Only certain classes can use Fire Magic, like the Tactician class or the Mage class.

Robin’s weapon durability getting restored may be inspired by the fact that Chrom is the only one who can access the Convoy during battle in “Fire Emblem Awakening.” This can allow Chrom to restock his weapons, as well as restock any nearby ally’s weapons.

Additional Notes 

During the start of a match, Robin mostly uses his Bronze Sword. However, after a couple of seconds pass...

Robin will be able to use his Levin Sword! Not only is it MUCH stronger than his Bronze Sword, it can also hit foes who are farther away! Robin will switch to it if you use a Smash Attack, or if you use an aerial move akin to a Smash Attack. He’ll switch back to the Bronze Sword if you use a Neutral attack, Tilt attack, Dash attack, Floor attack, or an Edge attack.

Just like his spells, his Levin Sword has a durability of 20. Each use of the Levin Sword costs 2.5 durability points. Once they’re all used up, Robin will have to wait about 6 seconds before he can use the Levin Sword again.

Once a weapon’s durability is used up, Robin will toss the Spellbook/Levin Sword away. If you’re quick, Robin can pick up the item after he tosses it. Both the Spellbook and the Levin Sword make powerful throwing weapons, so always see if you can grab it after exhausting their durability! Just be aware that your opponent can potentially grab them as well!

Even if one of Robin's weapons have 1 durability point left, he can still use the move you're trying to use! For example, even though Thoron costs 8 durability points, Robin can still cast it if the move only has 7 points or less. Keep that in mind!

Despite Chrom becoming a playable character in Super Smash Bros. Ultimate, Chrom is still part of Robin’s Final Smash. This means you can have the absurdity of Robin summoning Chrom to help him beat up Chrom.

Speaking of which, half of Robin's alternate costumes are of the female version of Robin! Just like male Robin, Super Smash Bros. goes with her default look. (Young adult) Her story and personality are similar to male Robin's, with the major difference being her potential love interests.

If Lucina is in the match, and Robin wins, a different victory quote may play, depending on which gender you're playing as. As male Robin, he may say "Lucina, I hope I didn't hurt you." As female Robin, she may say "How can you protect Chrom if you can't protect yourself?" (Which is actually a bit harsh, and a little out-of-character.)

Additionally, in the victory post where the (not playable) Chrom poses with Robin, if Robin performed his Final Smash at any point in the battle, Chrom may say "My strength is yours!"

Left-to-Right: Lucina, Cordelia, and Tharja.
Going back to love interests, while Male Robin can marry any of the women in the army, in-game evidence heavily suggests he gets together with Lucina. (The scene where Lucina finds out how he might betray her father has unique dialogue if they're married) To a lesser extent, this also applies to Cordelia and Tharja, who both get additional interactions with Robin in some of Fire Emblem Awakening’s DLC.

Left-to-Right: Chrom and Gaius.
On the flipside, while Female Robin can marry any of the men in the army, in-game evidence heavily suggests she gets together with Chrom. (The scene where Lucina finds out how Robin might betray her father has unique dialogue if Robin and Chrom are married) To a lesser extent, this also applies to Gaius, who gets additional interactions with Robin in some of Fire Emblem Awakening’s DLC.

Left-to-Right: male Morgan and female Morgan.
Robin also has a kid associated with them: Morgan! Morgan only shows up in "Fire Emblem Awakening" if Robin marries someone. Male Robin has female Morgan, while female Robin has male Morgan. Regardless, Morgan ends up gaining amnesia upon arriving in the present, with the only thing they can remember being Robin, as well as how close they were. If Robin married anyone from the present timeline, Morgan will be considered one of Lucina's friends. If Robin marries Lucina or one of her friends, it's heavily implied Morgan hails from an alternate timeline.

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