Showing posts with label Super Smash Bros. Fighters. Show all posts
Showing posts with label Super Smash Bros. Fighters. Show all posts

Tuesday, September 21, 2021

Super Smash Bros. Fighters – Fire Emblem series – 07 Chrom

Super Smash Bros. Fighters – Fire Emblem series – 07 Chrom

Debut

In the Fire Emblem series: Fire Emblem Awakening (2012)
In the Super Smash Bros. series: Super Smash Bros. Ultimate (2018)

Boxing Ring Title: Prince of Ylisse

Theme Song: Prelude (Ablaze)

Chrom is one of the main protagonists of “Fire Emblem Awakening.” He is the prince of Ylisse, though he mostly goes and leads a small army called The Shepherds, who try and protect the kingdom and keep the peace. His younger sister Lissa has recently joined him on his adventures, while his older sister Emmeryn stays at the capital to rule the kingdom.

While traversing the plains with his sister Lissa and his bodyguard Frederick,  Chrom comes across a man lying on the field. Once he wakes up, they find out that he has amnesia, though he can at least remember his name, Robin, as well as Chrom's name surprisingly enough. Frederick assumes that Robin may be an assassin, but Chrom decides to trust him and takes Robin in.

Just then, a nearby village is under attack by Plegian soldiers! Chrom, Lissa, and Frederick rush off to stop them, and Robin tags along to help as well. Thanks to Robin's uncanny knack for planning, they manage to drive the soldiers off! After that, Chrom feels Robin has shown he's trustworthy, and makes him the tactician of The Shepherds. After that, they begin to head back to the Ylisse castle.

During the trip, dead warriors called Risen would suddenly pop up and attack them during the night! Chrom's sister, Lissa, is almost killed by one, but is saved by a mysterious man who calls himself Marth. Marth warns them that the Risen attack is only a prelude of an upcoming disaster. Once they make it back to the castle, Chrom heads off to have a discussion of the events with Emmeryn, while Lissa heads off with Robin to introduce him to the other members of the Shepherds. Emmeryn and Chrom both agree that it's best if they ask Regna Ferox for some assistance in the Plegia and Risen attacks, thus Chrom and the Shepherds head off.

Arriving at the Frontfort, which divides Ylisse and Ferox, they are attacked by some Ferox soldiers stationed there, who think that Chrom and the Shepherds are brigands who are invading! Chrom nearly gets skewered by the spears the soldiers toss, but gets saved at the last minute by Sumia, who's riding atop a Pegasus she befriended earlier during the trip. Once they land near Robin, the tactician tells them that seeing that has given him the idea of pairing up soldiers with another, allowing them to both double up on the enemy, and protect one another.

Once they clear up the misunderstanding, they arrive at Regna Ferox. Flavia tells Chrom that she'd be happy to help, but it's that time of the year where Ferox holds a tournament to determine which one will rule the region for the rest of the year. Chrom and the Shepherds are chosen to represent her for the tournament. During the tournament, they cross paths with Marth once more. During the fight, Chrom notices that Marth's fighting style is pretty similar to his own. Regardless, Chrom manages to defeat him, after which Marth quickly leaves. Flavia is grateful for their assistance, and promises to help Chrom with the trouble that's coming.

Back at Ylisse, Chrom and the others are informed that Lissa's best friend, Maribelle, has been kidnapped by the demented King of Plegia: Gangrel! Chrom leads the Shepherds to her rescue, and though they are successful, this causes a declaration of war between the two kingdoms.

This leads to an assassination attempt on Chrom's sister, Queen Emmeryn! Luckily, Marth arrives to help protect her! However, during the fight, Marth's mask breaks, revealing that "he" is a "she!" Despite that shocking reveal, Chrom and the others work with Marth to fight off the assassins. One of the assassins is a man named Validar, who seems to know Robin. Regardless, Chrom and the others manage to drive off the assassins, and Emmeryn is saved! Before Marth leaves, Chrom manages to find her gives her his thanks.

The next day, Chrom leads the Shepherds back to Ferox to request more soldiers, and Emmeryn tags along as well. However, Emmeryn decides to quickly retreat back to the castle following another assassination attempt on her, worried that if Plegia learned she left her kingdom, her people would fall into panic. Chrom and Lissa aren't happy about this, but Emmeryn assures them they will meet again. 

Before she leaves, Emmeryn gives Chrom the Fire Emblem, a sacred family treasure that has been passed down through the generations. Once Chrom and the Shepherds make it to Ferox, they receive grim news that Ylisstol has fallen! Not only that, but Emmeryn is to be personally executed by Plegia's king himself!

Crossing the deserts, they make it to the Plegia Castle. Chrom enacts Robin's plan to save his sister, who's on top of a tall mountain, and it appears to be going well. After taking out the Plegia soldiers, Emmeryn's personal guard, Phila, flies in with her Pegasus units to save her. However, Phila and her squad are quickly killed by an unexpected ambush! Gangrel then demands Chrom to hand over the Fire Emblem, or else Emmeryn will die.

However, knowing that Chrom would be killed regardless if he handed over the Fire Emblem or not, Emmeryn decides to sacrifice herself and jumps off the cliff she's on. With their rescue plan now shattered, Chrom and the Shepherds are forced to retreat back to Ferox. After a bit of mourning, Robin begins to hatch a new plan for Chrom, Lissa, and the Shepherds. Heading back to Plegia, Chrom and Lissa manage to defeat Gangrel, avenging their fallen sister.

A bit later, a woman from the army, Sumia, runs up to him to make sure he's okay. After a small chat, Chrom confesses his love to her, to which she reciprocates. After he, Robin, and the others manage to repair what was ruined in Ylisse during the war against Plegia, he and Sumia get married.

Two years later, a young girl is born to Chrom and Sumia, whom they name Lucina. Things are going peaceful, but it is soon disturbed when they are informed that a mad man named Walhart has conquered the Kingdom of Valm, and is currently planning to invade Ylisse next! Chrom wishes to stop him as soon as possible, but neither Ylisse or Regna Ferox has ships, so he is forced to head to Plegia to ask its new king for some. Everyone is a bit hesitant, especially since they are informed that the new king appears to be a cult member of Grimleal, who worship and seek to revive the Fell Dragon, Grima.

At Plegia, they are shocked to see that the new king is Validar, the man who tried to assassinate Emmeryn two years ago, though he acts as if they've never met before. Validar is willing to help support their cause, and gives them ships and gold, but no soldiers.

Before they leave, Validar shows them his personal hierophant, a man who not only looks just like Chrom's tactician Robin, but also shares the same name with him! Before any questions could be asked, Validar's assistant, Aversa, rushes them out of the castle, telling them that they have no time to ask about trivial things.

Later at night, Chrom notices Robin is gone from camp, and goes searching for him. Hearing some noises, he rushes to Robin's location, where Robin tells him some disturbing news. Validar approached him, and revealed that he is Validar's son. Robin becomes unsure if he wants to learn his past, but Chrom assures him that Robin is his own man before anyone's son.

Back at the camp, Risen Soldiers arrive to attack the Shepherds! They manage to fight them off, but one manages to slip by, and is about to assassinate Chrom! Luckily, "Marth" arrives just in time to save him! ... and also refers to Chrom as her "father." Wanting answers, Marth reveals the truth to him, his wife, and Robin: she is actually Lucina, Chrom's daughter from the future.

She then tells them that in her timeline, the Fell Dragon, Grima, was successfully revived, and has brought death and destruction to the lands. She and her friends have traveled back to this time to try and prevent this from happening, though they all ended up getting scattered from each other during the trip. Regardless, Lucina is worried that history is trying to "correct" itself from her alterations. Upon hearing this story, Chrom and his wife swear to prevent this disaster from occurring, as well as help find her friends; thus they welcome her to the army.

During their attack on Valm, Chrom would get to know Lucina. She's interested in learning the way of the sword with him, though Chrom feels it isn't needed, as he thinks she's already pretty good with one. However, he quickly catches on that she's only asking because she wants to spend time with him, thus he agrees. As they get further in their sparring matches, Lucina reveals that one they manage to prevent her future, she plans on leaving Chrom, his wife, and their present daughter to themselves, as she doesn't want to be a burden on them. Chrom assures her that she doesn't have to do that. Even if she's his daughter from the future, there will always be a place for her with him

A bit later, they happen to come across the Divine Dragon, Tiki, who informs the group that if they hope to defeat Grima - should he be revived - they'll need to find the five Gemstones and place them into Chrom's Fire Emblem. Afterwards, he'll have to head to Mount Prism and perform the Awakening Ritual, which will awaken the full power sealed within his Falchion and allow him to seal Grima away. Tiki then gives them the gemstone she was guarding, after which Chrom leads the Shepherds back to their battle against Valm.

Upon taking care of Walhart and obtaining four of the Gemstones, Chrom receives word that King Validar wishes to see him, as he holds the last gemstone. Arriving at Validar's Castle, Validar has his soldiers surround Chrom and the Shepherds! He then demands Chrom to hand over the Fire Emblem! Luckily, Robin anticipated that this was a trap, so he helps everyone escape the castle.

However, right outside the gates, Validar teleports in front of Chrom, Robin, and Lucina! Validar proceeds to mind control his unwilling son Robin, and forces him to steal the Fire Emblem right from Chrom and hand it over to him! Validar then inserts the final Gemstone before teleporting away to revive Grima. Once they get as far away as they can from Validar's Castle, Robin apologizes to Chrom, and suggest that perhaps it's better if he stays behind while Chrom leads the others to face Validar, as he doesn't want his father to force him to hurt anyone. Chrom assures him that things will be alright, and that Robin can fight off his father's mind control.

A bit later, Chrom notices Lucina leading Robin to a secluded area, and stealthily follows them. There, he witnesses Lucina preparing to execute Robin, as that event with Validar has caused her to find out that Robin was the one who betrayed Chrom and caused her horrible future to occur! She tries to steel herself, but is unable to go through with her plans, due to her close bond with Robin. Chrom then makes his presence known, and reaffirms his trust in Robin. He then assures Lucina that they'll be able to prevent her future from happening.

Chrom then leads the Shepherds to the Dragon's Table to stop Validar! During the battle, Chrom and Robin manage to weaken him, which forces Validar to try mind control on Robin yet again. This time, he forces Robin to kill Chrom with his Thoron magic. It seems like things are finally on the path to Lucina's bad future...

Until its quickly revealed that the Gemstones on the Fire Emblem were fakes! Not only that, but Robin was able to resist the mind control just long enough to not give Chrom a mortal wound! With the wheel of fate turning in their favor, Chrom, Robin, and Lucina put an end to Validar! Everything seems like it's finally gonna be okay...

But then, the mysterious Robin look-a-like shows up again. He reveals that he is actually Robin from Lucina's future, who "accepted" his fate and fused with the Fell Dragon to become a god. This "Grima-Robin" followed Lucina into the past to try and stop her and her friends efforts to undo his revival. However, the trip through time drained him of his power. When he happened across Robin, he tried to fuse with him to restore his power, but since it was too soon at this point in time, all that happened was that Robin gained amnesia, thus explaining why Robin couldn't remember anything.

Since that failed, Grima-Robin decided to instead focus on undoing all of Lucina's efforts. However, now that Validar is dead, Grima-Robin has decided to abandon that plan, and instead become the vessel for this timeline's Grima, allowing him to fully-regain his powers! Grima-Robin begins the ritual, and the building they're in begins to collapse! Chrom, Lucina, and the Shepherds escape, after which they look up in horror as the Fell Dragon emerges.

Wondering what they can do to stop it, Robin approaches them and reveals he snagged the Fire Emblem back before the building fell. Realizing they now have a fighting chance at defeating Grima, Chrom leads everyone to Mount Prism. There, he performs the Awakening Ritual, and the Divine Dragon, Naga, awakens the true power within his blade, the Falchion!

Before they leave, Lissa asks if their was some way to defeat Grima for good. Naga reveals that the only way to do that was to get Grima to kill himself, which is something that he wouldn't do to himself Robin then realizes something. Since Grima is him - thanks to Grima absorbing his future-self - that should allow him to defeat Grima once and for all.

Naga agrees with this assessment, but warns that doing so would cause Robin to die as well, since Grima and Robin's hearts are now linked together. However, she mentions the slight possibility that Robin could survive, thanks to the strong ties he has to everyone in the Shepherds. Regardless, Chrom isn't thrilled about Robin sacrificing himself to save everyone, and tries to get Robin to promise him that he'll stay alive.

Chrom then leads Robin, Lucina, and the Shepherds to Origin Peak, where Grima is currently residing. During the final battle, the player can either have Chrom land the final blow and seal Grima away for one-thousand years, or have Robin do it and destroy Grima forever, but at the cost of Robin's life.

In Chrom's ending, Chrom strikes Grima with the Falchion, successfully sealing him away for 1000 years. Everybody then celebrates that Grima is defeated. Back at the Ylisse Castle, Chrom notices that Robin is feeling guilty, wondering if he should've been the one to land the final blow to end Grima's curse forever. Chrom assures him that they made the right choice, as they would've robbed the world of a brilliant man if they allowed Robin to sacrifice himself. If Robin married, his spouse and child agree. With that, Chrom ends the conversation by saying that Robin belongs with them, and with his help, they'll create a better future.

In Robin's ending, Chrom looks on in disbelief as Robin heads to Grima, where he lands the finishing blow, causing Grima to disappear. However, Chrom's disbelief is quickly turned to horror as Robin begins to fade away! Robin however, accepts his date, thanking Chrom for all that he's done, and to tell everyone that his final thoughts were of them. Robin then says he hopes they'll meet again in a better life, before he vanishes completely.

Back with the Shepherds, Chrom tells them that the war is over, but at the cost of losing Robin. Though all are saddened by this, they all hope that Robin somehow survived. After that, Chrom vows to give it his all to restore the realm to honor Robin. He also swears to find him one day, to which his sister Lissa agrees.

Some time later, Chrom and his sister were out on another search for Robin, when they spot a familiar looking man lying on the road. Realizing it's Robin, they approach, and begin to wonder what to do. They then notice that Robin is opening his eyes. Chrom then extends his hand to help Robin up, assuring him that the war against Grima is over. They then escort him back to the castle, where he's welcomed back by his friends.

Regardless, Chrom, along with his wife, are officially welcomed as the new exalts of Ylisse. Chrom's unflinching perseverance has made him a beacon of hope for the people of Ylisse, and he works hard to keep the peace for his kingdom. He and his wife also begin raising their daughter, Lucina. Their daughter's future-self, however, would leave at some point with Robin, and the two were presumably never seen or heard from again.

Chrom also makes an appearance in "Fire Emblem Fates" in the DLC chapter, "Before Awakening," which takes place just a little bit before the events of "Fire Emblem Awakening." Chrom, Lissa, and Fredrick are wandering through Ylisse, where they come across Corrin and her group. Corrin then asks them if they saw invisible bandits... which she quickly changes to warthogs, after a suggestion from her butler. Slightly confused, Chrom decides to help her stop the "invisible warthogs" anyway, since they are threatening a nearby town.

After taking care of that, Chrom thanks Corrin for helping him save the town. He then decides to give her two valuable treasures to help her out: the Exalt's Brand, and the Hero's Brand. They then promise to meet again someday, and go their separate ways. Lissa then notes that Corrin was a tactical genius, to which Chrom agrees, saying they could use someone like that. Just then, they happen across a man lying on the plains...

Personality-wise, Chrom is an unassuming and impulsive individual, who believes that he must show strength in the face of fatigue and the burden of great work, in order to set an example and be an inspiration to others. He also tends to be quite idealistic and trusting, which can often get him into trouble. Chrom also loves to spare in his spare time, which often results in him accidentally breaking something, or busting a hole in a wall.

Chrom prefers to lead the Shepherds than be a ruler, as he finds the royal life somewhat stifling, though he also knows that he shouldn't take for granted his luxurious lifestyle. Following his sister's death, he has the occasional moment where he worries about how he'll rule the kingdom, but slowly over time, he becomes a good ruler to his people.

Chrom can also be somewhat awkward at times, and due to how blunt he can be, he will often say something insensitive without meaning to. His awkwardness is definitely shown in his romance options, where he's either nervous or dense.

In Super Smash Bros., Chrom fights his foes by wielding his sword, the Falchion! He’s an Echo Fighter of Roy, so if you know how to play as him, you should have no trouble playing as Chrom! Unlike Roy, his sword has an even distribution of power at the tip to the hilt, so feel free to attack up close or from afar!

Special Moves 

Neutral Special: Flare Blade 

By holding the Special Button, Chrom reels back a bit and charges his sword. Releasing the Special Button has Chrom swing it overhead towards the ground, emitting an explosion of flames! How much damage and knockback he delivers depends on how long you charge it.

If you manage to charge it up all the way...

BOOM!!

A massive explosion of wind occurs, and the opponent takes heavy damage! If they were shielding, their shield will instantly break open, leaving them stunned! However, Chrom will take 10% recoil damage upon using a fully charged Flare Blade, regardless if he lands the move on the opponent or not.

Unfortunately, it takes quite a while to fully charge, you might only be able to land a fully charged one on a stunned opponent.

Inspired by the animation that plays when Roy uses the Binding Blade to either attack an enemy unit from afar, or manages to land a critical hit with it in “Fire Emblem: The Binding Blade.” Chrom himself doesn’t have any attack that resembles this move.

Additionally, despite the move being called Flare Blade, no flames are used in the move at all.

Side Special: Double-Edge Dance

Chrom swings his sword forward. Pressing the Special Button again will have Chrom quickly follow up with an additional slash. Chrom can do about three follow-ups to his initial slash, for a total of four hits.

While you’ll need to hold the Control Stick left or right and press the Special Button to initiate the attack, you can tilt the Control Stick up or down for the follow up hits! Each direction is color-coded as well!

Forward/Neutral is red, and the final hit is the strongest of the three.

Up is blue, and can be used on the second swing. It can easily hit foes up above, and the final hit has the shortest end-lag.

Down is green, and can be used on the third swing! (trying to use it on the second swing will have Chrom use a neutral swing instead) The final hit deals the most damage, but has the weakest knockback, and noticeable end-lag. 

In total, you have 18 total combinations of Double-Edge Dance! Mix-and-match wisely!

Inspired by the ability, Astra, introduced in “Fire Emblem: Genealogy of the Holy War.” Astra gives the user a small chance of performing five consecutive hits on an opponent.

Although the Astra skill is available in “Fire Emblem Awakening,” Chrom is unable to learn it.

Up Special: Soaring Slash

Chrom swings his sword overhead, flinging foes above him, while shouting either “Out of my way!”, “I’ll end you!”, “How about this?”, or just grunting. He then jumps after them, twirling around, before diving downward to slam foes on the ground!

Inspired by the "Two Falchions" cutscene from "Fire Emblem Awakening." In it, Chrom performs a similar-looking move in his battle against Marth, who is actually Lucina in disguise. This move also shows up in "Project X Zone 2," "Fire Emblem Warriors," and "Draglia Lost." 

Down Special: Counter

Chrom gets in a defensive stance. If anyone happens to attack him while he’s in this stance...

Chrom counters by swinging his sword at the foe while shouting “No way!” or “Not today!”

Inspired by the core element of the Fire Emblem games. When a foe attacks the player’s unit, the unit will retaliate if they are equipped with a weapon that has a compatible range. (example: if the foe attacks your unit up close and your unit is holding a sword, they can counter; if the foe attacks from afar and your unit is holding a sword, they can’t because the foe is too far away) This also applies vice-versa when the player’s unit attacks a foe. Neither will retaliate if their HP drops to 0, in which case they are defeated.

Much later, the game “Fire Emblem: Path of Radiance” would introduce the Counter skill. How much damage it deals to the foe depends on the game – from half of the damage the user received to all of the damage the user received – but it allows it’s user to deal extra damage in addition to the retaliation attack.

Although the Counter Skill is available in “Fire Emblem Awakening,” Chrom is unable to learn it. 

Final Smash: Awakening Aether

Chrom shouts “Anything can change!”, “Now I’m mad!” or “Your end has come!” as he dashes forward! If he hits anyone, the foe is stunned. Chrom then backflips back to where he was standing as he begins charging power in his sword! Once it's fully-charged, he dashes towards the opponent to slice them, all while shouting “Aether!”

Inspired by the Aether skill that debuted in “Fire Emblem: Path of Radiance.” It’s a two hit move where the first hit will heal the user by half the amount of damage they give to their foe, while the second hit will deal double the damage to the opponent.

Chrom is able to obtain Aether in "Fire Emblem Awakening" by reclassing into a Great Lord and reaching Level 5. The animation of the attack is also similar to how Chrom performs the move in "Fire Emblem Awakening. Incidentally, Aether is the only skill Chrom can pass on to his daughters – Lucina and either Cynthia or Kjelle – regardless if he obtains the skill himself or not.

Additional Notes 

Despite being a playable character, Chrom is still part of Robin’s Final Smash. This means you can have the absurdity of Robin summoning Chrom to help him beat up Chrom.

Chrom is the third character to share Marth’s playstyle, the second being Lucina and the first being Roy.

Top, Left-to-Right: Sumia, Sully, Maribelle. Bottom, Left-to-Right: Olivia, Female Robin.
As Chrom is the only character who is forced to get married in the game, the identity of his wife can either be either Sumia, Sully, Maribelle, Olivia, female Robin, or a nameless village maiden.

Top, Left-to-Right: Cyntia, Kjelle, Brady. Bottom, Left-to-right: Inigo, Male Morgan.
Additionally, Chrom marrying either of those women - besides the village maiden - will also give Chrom a second child! Said child can be either Cynthia (Sumia's daughter), Kjelle (Sully's daughter), Brady (Maribelle's son), Inigo (Olivia's son), or male Morgan (female Robin's son).

Evidence for who is most likely Chrom's wife and second child is between either Sumia & Cynthia, or female Robin & male Morgan. In Sumia & Cynthia's case: Sumia is shown holding baby Lucina in the opening of the game; one cutscene between Sumia and Chrom is titled "Lovebirds"; Chrom has the quickest support bonds with Sumia; and if Sumia's bond with Chrom is tied with anyone, Sumia takes priority over the them. In female Robin & male Morgan's case, female Robin is an important character in the story, and unique dialogue will play when Lucina finds out that female Robin is responsible for her bad future.

At the very least, “Fire Emblem Fates” heavily implies that Chrom does not end up with Olivia.

Monday, September 6, 2021

Super Smash Bros. Fighters – Fire Emblem series – 06 Corrin

Super Smash Bros. Fighters – Fire Emblem series – 06 Corrin 

Debut

In the Fire Emblem series: Fire Emblem Fates (2015)
In the Super Smash Bros. series: Super Smash Bros. for Nintendo 3DS & Wii U (2014)

Boxing Ring Title: Blood of Dragons

Theme Song: Lost in Thoughts All Alone (Ultimate Remix)

Corrin is the main protagonist of "Fire Emblem Fates." Corrin leads a pretty happy life, but soon gets involved in a massive war between two kingdoms.

Corrin also serves as the player's avatar, and as such can be customized to the player’s liking. The player can choose Corrin's gender, age (teenager, young adult, older adult), facial appearance and hair color. They can then input Corrin's Birthday, change Corrin's name, modify their voice to one of three options (three for female, three for male) and choose Corrin's best and worst stat. Super Smash Bros. goes with the female Corrin’s default look. (Young adult)

Corrin was born in Hoshido. At a very young age, she was kidnapped by the king of Nohr. Afterwards, she spent most of her life in the Northern Fortress, where she was isolated from everyone, though her new Nohrian siblings - which include her older brother Xander, her older sister Camilla, her younger brother Leo, and her younger sister Elise - were allowed to visit whenever they pleased. Corrin also had some vassals to take care of her as well, such as her maid Felicia, her butler Jakob, and her attendant Lilith, so Corrin wasn't totally alone.

Corrin has a bizarre dream of teaming up with four Hoshidans, who claim to be her brothers and sisters. Her Nohrian family arrive to rescue her from this group, after which the two elder brothers from the opposite sides argue for Corrin to join them. Corrin then wakes up from her dream, thanks to her maid, Felicia, calling out to her. Corrin has come of age, and now must prove to her father that she can take care of herself, or else she will be never be allowed to leave the Northern Fortress. Managing to defeat Xander, Corrin had proved herself, and was allowed to follow her siblings back to the Nohrian Capital, Windmire! Corrin's butler Jakob, her attendant Lilith, and her retainer Gunter also tag along.

Arriving at Castle Krakenburg, Corrin meets face-to-face with her father, King Garon. He congratulates her on passing her test, and presents her with a sword called Ganglari. With it, she can now help them in the war against Hoshido! Garon then wants her to test it out on some recently captured Hoshidan prisoners named Rinkah and Kaze. She manages to defeat them, after which Garon orders her to execute. Corrin refuses to do so, which has Garon order for Xander to do it. Corrin tries to stop him, only for Leo to use  a magic spell called Brynhildr on the prisoners while Corrin is distracted. Leo then asks for Garon to be merciful on Corrin's punishment.

Corrin is enraged by what Leo has done, only for Leo to reveal he only used enough power to knock the two out. Afterwards, Xander and Corrin secretly release the two outside the castle walls, though Rinkah swears revenge on Corrin.

Back at the castle, Garon decides to send Corin to inspect a nearby fortress near Hoshidan territory to see if it's serviceable. If Corrin accomplishes this, she will be pardoned for disobeying. Corrin accepts, and Garon assigns Hans to assist her, which worries Xander, as Hans was a criminal he arrested some years ago.

At the fortress, they find out that some Hoshido soldiers are still occupying it, who demand that they leave. Corrin decides to peacefully comply, but Hans rushes in and kills one of the Hoshidans, forcing Corrin into battle! After taking care of them, Corrin's brothers and sisters rush in, having secretly followed so they could help. However, since Hoshido reinforcements are quickly arriving, they decide to instead head back to the castle to report back to their father, only for Hans to show up again and shove Gunter off a cliff! Enraged, Corrin transforms her arm and demands Hans to tell her why he provoked the Hoshido soldiers, to which he responds that he was simply following her father's orders.

Before she can get more answers, she falls off the bridge they're on. Lilith jumps off the bridge after her, transforming into a dragon and quickly transporting the two of them to an Astral Plane. There, Lilith explains she was the "little bird" Corrin took care of back during Corrin's childhood. Lilith was grateful, and decided to take on human form so she can repay Corrin. She also explains that the Astral Plane is the home of the dragons, though no one lives here anymore. They rest for a bit, after which Corrin is sent back to the real world. However, she's quickly knocked out by Rinkah.

Waking up, Rinkah reveals she's handing her over to the Hoshidan authorities. Expecting to be executed, Corrin is surprised when a woman named Mikoto hugs her instead, claiming to be Corrin's mother! Mikoto's eldest son, Ryoma, explains to Corrin that she was kidnapped by King Garon long ago and that they have been hoping to rescue her ever since, though Corrin doesn't remember any of this, as her memories of the past are very vague.

Before he can elaborate, they are informed that a village to the north is under attack! Ryoma's little sisters, Hinoka and Sakura, are there helping to evacuate the villagers, thus Corrin heads with him to help. Taking care of the bizarre creatures called "The Faceless," Hinoka is happy to reunite with Corrin. Sakura, who was too young at the time to really know Corrin, is surprised that they managed to rescue her big sister she heard so much about.

Ryoma then tells Corrin that their mother is able to produce a magical barrier that makes many who enter it unable to fight. Thus, the people of Nohr created the Faceless, terrifying beings that have no soul, thus aren't affected by the barrier. This takes Corrin by surprise, as she never thought Nohr would do something so evil. Regardless, they can't stay here, so Ryoma leads them back home to the Castle Shirasagi.

At the castle, Mikoto tries to get Corrin to remember her past by showing Corrin her old bedroom, though Corrin is still unable to recall anything, even feeling a bit guilty about it. Corrin decides to go for a stroll around the castle, when she hears a mysterious song. The person singing is Azura, who introduces herself to Corrin, telling her that she was a former Nohrian Princess. She was kidnapped as retaliation for Garon kidnapping Corrin, and has lived most of her life in Hoshido. Azura relates with Corrin being unable to reconnect with her real family, noting that if she were to head back to Nohr, she'd probably see her family as strangers too. Regardless, Azura says she'd rather stay in Hoshido, as Queen Mikoto is much kinder than King Garon.

A few days later, the Hoshido family begin planning to reveal to the public that they managed to rescue their sister from Nohr. As they prepare, Corrin is introduced to her little brother, Takumi, who - compared to Ryoma, Hinoka, and Sakura - isn't as thrilled that Corrin has returned. Mikoto has Hinoka, Takumi, Sakura, and Azura give Corrin a tour of the area before the event so that she can familiarize herself with the surroundings.

During the celebration a mysterious man tried to assassinate Corrin using her own blade, Ganglari. Mikoto shields her daughter and takes the hit instead, and ends up perishing in Corrin's arms. Enraged, Corrin transforms into a feral dragon, and goes on a rampage against the assassins. With some help from Ryoma, they manage to take care of them, though Corrin is still rampaging. Azura begins to sing her song again to calm Corrin down, after which she reverts to normal.

Thanks to this incident, Corrin manages to recall her past. Corrin was with her real father, Sumeragi. Garon wanted to see him, as he wanted to have a truce between their kingdoms, only to betray him and kill Sumeragi. After that, Garon would take Corrin with him back to Nohr, raising her as his own daughter, though isolating her from the outside world.

She then makes sure that Azura was okay, before seeing what happened to the plaza. Takumi is enraged, claiming that Corrin was in cahoots with Nohr all along and was helping them assassinate not just their mother, but also some of the innocent people here. Mikoto's advisor, Yukimura, tries to defuse the situation by revealing that Mikoto foresaw her own death, but didn't know when it would happen.

He then points to a half-destroyed statue, that has a particular blade sticking out of the rubble. It is called the Yato Blade, a divine weapon that is said to carve a path to peace. It removes itself from the rubble and flies into Corrin's hand, choosing her to be its wielder!

But before anyone can celebrate, Ryoma receives news that the Nohr Army is approaching Hoshido! Ryoma heads off to rally the troops. Corrin wants to tag along, if only to stop the potential bloodshed. Azura is worried that Corrin may lose herself in her anger and turn into a dragon again, forever losing her humanity. To prevent this, she gives Corrin a Dragonstone, which will allow Corrin to easily switch between human and dragon. Azura then tells Corrin that she wants to prevent bloodshed as well, and follows her.

Rushing to meet with the Nohr Army first, Corrin finds Xander, who's reveals that he was sent by his father to conquer Hoshido and end this war. Camilla, Leo, and Elise have also tagged along, hoping to rescue Corrin and take her back to Nohr. Ryoma, Hinoka, Takumi, and Sakura arrive as well, and they - minus Takumi - try to convince Corrin to stay with her real family, and end Nohr's tyranny once and for all.

Corrin is left with a choice. Whatever the player picks branches the story into three separate paths: Birthright, Conquest, and Revelations.

In Birthright, Corrin chooses to side with Hoshido, telling Xander that she can't go back with him and his siblings. Garon has brought needless violence to the people of Hoshido, and have killed innocents as well. Not only that, but Garon simply used Corrin as a pawn to kill Queen Mikoto. Thus, she must help her true family avenge their mother, Mikoto, and put an end to Garon's cruelty. Corrin does offer Xander the chance to join her on her new quest, but he responds by attacking her, to which Ryoma and his siblings rush to her defense, driving the forces of Nohr away.

Corrin then heads off with the others to protect Hoshido, as well as find allies to help her stop Nohr. Along the way, thanks to getting into close contact with Takumi's and Ryoma's weapons, Corrin's Yato Blade slowly transforms; first into the Noble Yato, then the Blazing Yato!

Corrin also crosses paths with her former Nohr siblings as well. She tries to convince them to join her, but only Elise agrees to help. She's forced to battle the other three. Eventually, Takumi admits that Corrin is right about their father, but unable to bring himself to betray him, Takumi decides to just step aside instead, allowing Corrin to do what she must do. Corrin also manages to take Camilla as a prisoner, thus ensuring her safety in the war. Tragically, despite her best efforts, Elise and Xander end up dying in the climax of the story.

In the end, Corrin, her Hoshido family, and the Hoshido army manages to kill Garon, ending his reign of terror. Back at Castle Shiragari, Ryoma takes his place as the rightful ruler of Hoshido, and establishes a peace treaty with the kingdom of Nohr's new King, Leo. Afterwards, they throw a festival, as well as erect a statue to honor their fallen mother, Mikoto.

In Conquest, Corrin chooses to side with Nohr, telling Ryoma that she can't stay with him and his siblings. While she has found out that Nohr has done many vile things, she can't betray the only family she's ever known for most of her life. Ryoma tries to argue that Garon was simply using her to murder Mikoto, to which Corrin says she'd like to hear his side of the story. Ryoma then attacks Corrin, to which Xander and his siblings rush to her defense, driving the forces of Hoshido away.

Corrin and her Nohr siblings head back to Castle Krakenburg, where Garon is suspicious of Corrin's reasons for returning. Thus, he sends her on various missions to prove her loyalty, each one testing her faith and beliefs of preventing bloodshed. Along the way, thanks to getting in close contact with Leo's and Xander's weapons, Corrin's Yato Blade slowly transforms; first into the Grim Yato, then the Shadow Yato!

Garon tells Corrin to lead the invasion into Hoshido, where Corrin crosses paths with her Hoshido siblings. During this, Corrin manages to save Sakura by taking her in as a prisoner. After defeating Hinoka, Corrin tells her to run and hide somewhere safe, so that she can claim to Garon that she killed Hinoka. Tragically, Corrin isn't able to save Takumi, who decides to throw himself off of the building they were fighting on rather than be taken in as her prisoner. She tries to save Ryoma as well, but her father shows up and orders her to execute him. Ryoma decides to take his own life so that Corrin wouldn't live with the guilt of killing him.

Additionally, Corrin comes to realize just how cruel her adoptive father is. Corrin eventually finds out the reason for this is because he isn't Garon. He's a water demon masquerading as Garon! Once she exposes this to her Nohr siblings, they defeat him and end his reign of terror! Afterwards, Xander takes his place as the rightful ruler of Nohr, and establishes a peace treaty with the kingdom of Hoshido's new Queen, Hinoka..

In Revelations, Corrin chooses to side with neither of them, telling Xander and Ryoma that she refuses to fight them. When they refuse to listen and are about to go to war with each other, Corrin decides to defeat the two of them, as well as their siblings. Despite the odds, she manages to weaken them, but her actions get her labeled as a traitor on both sides! Azura, inspired by Corrin's refusal to take a side, rescues Corrin and her friends, after which Azura leads them to the Kingdom of Valla.

Their, Azura reveals the kingdom's secrets, such as the fact that she's actually the princess of Valla. However, a wicked man named Anankos killed her parents, took over the kingdom, and now seeks to destroy the world. To do so, he's been subtly influencing Garon to act on his orders. She then explains that she never told anyone because of a curse. Simply being told Anankos's plans places it on you, and if you dare to mention it outside the borders of Valla, you die.

Realizing who the true enemy of Hoshido and Nohr is, Corrin seeks to find a way to unite both sides of her family without being able to tell them the reason why. She attempts to do this by traveling through both nations, gathering forces and earning people's trust. Along the way, she comes across the Rainbow Sage, who transforms her Yato Blade into the Alpha Yato Blade.

Corrin eventually manages to get her siblings to help her, and she begins to lead them to Valla. Anticipating this, Anankos sends out his Army out to stop them, as well as setting up traps. Inside the castle, he even resurrects the dead body of the Hoshido Queen Mikoto! Though they are forced to kill her once more, she does reveal to Corrin that she isn't her mother. Corrin's true parents were members of the Valla kingdom!

In Anankos's throne room, Corrin's Alpha Yato Blade begins to resonate with Takumi's, Leo's, Ryoma's, and Xander's weapons, transforming it into the Omega Yato Blade, aka the Fire Emblem! Meanwhile, Anakos absorbs the fake water-demon Garon to regain his full power, allowing him to transform into a terrifying dragon! But with the help of her family, Corrin manages to defeat Anankos, and put an end to his vile plans!

Some time later, Corrin is crowned Queen of Valla. With some help from both her Hoshido and Nohr siblings, they manage to restore Valla to its former glory! After a while, Corrin and Azura head to the lake at Hoshido, where they first met. Corrin asks Azura if she's alright with her becoming Queen of Valla, since technically the kingdom is Azura's, but Azura assures Corrin that she's okay with that. Azura then, in her own special way to thank Corrin for all that she's done, sings Corrin her song, "Lost in Thoughts All Alone."

Personality-wise, Corrin deeply cares about people, and will apologize if she's upset anyone. She also tends to be a bit naive to how the world works and quickly trusts others, which many shadier characters take advantage of. On the flipside, kinder individuals are able to sense that she's being genuine, and thus are willing to help her out. Corrin also loves animals, and is skilled at playing piano and writing poetry. Corrin does dislike senseless violence, though.

Depending which story you're on also gives different shades of her personality. If you chose to side with Hoshido, Corrin becomes quite furious at Nohr's atrocities, but remains idealistic, always trying to find peaceful solutions like Mikoto did.

If you chose to side with Nohr, Corrin' slowly begins to doubt herself as she becomes unable to save the innocent Hoshido lives that are being taken by her father. Eventually, her idealistic outlook gets crushed entirely after witnessing Ryoma's death. However, near the end of her story, her confidence grows, and she begins to willingly use violence if she deems it necessary.

If you side with neither, Corrin struggles with the fact that she has to unite everyone without telling them why. However, her honesty shine through here, and many people choose to help her despite not knowing why she needs their help. By the end, she's able to sense deception, and thus isn't as easily tricked.

In Super Smash Bros., along with utilizing the legendary – and fully awakened – Omega Yato Blade, she can transform parts of her body into her dragon form! This gives her a unique fighting style compared to the others!

Special Moves 

Neutral Special: Dragon Fang Shot

By holding the Special Button, Corrin transforms her hand into a draconic mouth and charges up a ball of water. Once it’s fully charged, Corrin will immediately fire it, though you can also fire it off sooner by releasing the Special Button. The speed and strength of the water ball depends on how much it was charged.

If the ball of water hits anyone, the opponent will get temporarily stunned. How long that stun is depends on how much you charge it.

After firing it, Corrin will clamp the draconic mouth on her opponent. You can also charge this up by pressing and holding the Special Button.

Inspired by the ability, Dragon Fang, in “Fire Emblem Fates.” It is obtainable in the Nohr Princess/Prince class, which is exclusive to Corrin and her son, Kana.

Dragon Fang adds 50% of their attack value to their damage output whenever it activates. If wielding a sword or a tome, Corrin or Kana transforms a part of their body into that of a dragon to attack, but only if they are in the Nohr Princess/Prince class, as well as its upgraded Hoshido/Nohr Noble versions.

The move comes from the final part of the Dragon Fang attack, in which Corrin or Kana transforms their free hand into a draconic mouth and fires either a shot of water (if wielding a sword) or a shot of magic. (if wielding a tome) After firing, the draconic mouth clamps down its jaws and retracts. 

Side Special: Dragon Lunge

If Corrin is on the ground, using this move will have Corrin perform a small jump into the air. Regardless, pressing the Special Button again will have Corrin transform her hand into a spear-like object to skewer foes. The very tip of the spear is where she’ll do the most damage!

If she happens to stab the floor or a wall, Corrin will get stuck there for about 3 seconds. If any foe got hit during this, they’ll also get pinned.

While stuck on the floor, Corrin can follow up with either a forward flying kick or a backwards flying kick.

\Or she can slam the foe into the ground and fling herself upwards!

Regardless, she won’t be able to use Dragon Lunge again until she lands on the ground, grabs the ledge, or gets attacked.

Inspired by the ability, Dragon Fang, in “Fire Emblem Fates.” It is obtainable in the Nohr Princess class, which is exclusive to Corrin and her son, Kana.

Dragon Fang adds 50% of their attack value to their damage output whenever it activates. If wielding a sword or a tome, Corrin or Kana transforms a part of their body into that of a dragon to attack, but only if they are in the Nohr Princess/Prince class, as well as its upgraded Hoshido/Nohr Noble versions.

This move comes from the second part of a Dragon Fang-induced critical hit, in which Corrin or Kana transform their free arm into a spear-like appendage and stabs the opponent while in the air on the rebound of a flipping slash. 

Up Special: Dragon Ascent

Corrin activates Dragon Fang and sprouts wings. She flies upwards as some torrents of water appear around her. Anyone nearby will get dragged up with her before she uses her wings to whack everyone away!

You can angle her jump by moving the control stick. Backwards will have her fly higher, but with less horizontal momentum. Forwards will have her fly further ahead, but at the cost of vertical momentum. Not pressing either will have her fly at an in-between length.

Inspired by how Corrin will sprout wings to move around in the overworld map in "Fire Emblem Fate." Note that she only does this if she's in the Nohr Princess class, as well as it's upgraded Hoshido/Nohr Noble version.

Down Special: Counter Surge

Corrin gets in a defensive stance. If anyone happens to attack her while she’s in this stance...

...Corrin counters by transforming into a dragon and splashing water around her, sending anyone nearby flying upwards!

Inspired by the core element of the Fire Emblem games. When a foe attacks the player’s unit, the unit will retaliate if they are equipped with a weapon that has a compatible range. (example: if the foe attacks your unit up close and your unit is holding a sword, they can counter; if the foe attacks from afar and your unit is holding a sword, they can’t because the foe is too far away) This also applies vice-versa when the player’s unit attacks a foe. Neither will retaliate if their HP drops to 0, in which case they are defeated.

In “Fire Emblem Fates,” Corrin can learn the Counter skill by reclassing into the Oni Chieftain class. Corrin's use of her dragon form is reminiscent of the attack pattern she uses when equipped with a Dragonstone.

Final Smash: Torrential Roar

Corrin partially transforms into a Dragon and punches the ground, which causes two geysers of light to emerge in front of her and behind her. Anyone that gets hit gets sent to a mountain range, where Corrin fully transforms into a dragon!

She then fires a huge whirlpool of water at her foes, which sends them flying away!

If the geysers of light fail to hit anyone, the move does nothing.

Inspired by Corrin's ability to turn into a dragon in "Fire Emblem Fates."

Her ability to use water may be inspired by Azura’s ability to use hydrokinesis - thanks to the necklace she wears - in “Fire Emblem Fates.” Azura is the deuteragonist in the game, and plays an important role in all three story routes.

The move may also be inspired by Anankos's ability to use hydrokinesis. Anankos is the main antagonist of the game's Revelations Route.

Alternatively, it may be based on the fact that, while Corrin is in her Dragon form, water flows from her feet.

Additional Notes 

You can also play as male Corrin if you want! Just like female Corrin, Super Smash Bros. goes with his default look. (Young adult.) Technically he’s the default Corrin to play as in the game, but it seems even Nintendo feels like they should’ve had female Corrin be the default one, as she’s the one present on the Classic Mode Mural near the middle between Link and Donkey Kong instead of male Corrin. (and note that every other character that has an alternate costume or alternate gender uses their default look/appearance there) Male Corrin’s story is similar to female Corrin’s, with the main differences being that his maid Felicia tags along with him instead of his butler Jakob, as well male Corrin having different marriage candidates.

Speaking of which, while male Corrin can marry any of the women in the army – and Niles – in-game evidence suggests he gets together with Azura, such as Azura having unique confessions depending on the route, different support chains with him, and Azura being the one Corrin can support with the fastest.

And of course, Female Corrin can marry any of the men in the army, as well as Rhajat. However, there doesn’t seem to be any in-game evidence on who she’s most likely to marry, though the Crown of Nibelungen manga and a Drama CD seem to hint at Leo.

Left-to-right: Azura, Rhajat, and Caeldori.
Speaking of Rhajat, she heavily implies that she is an incarnation of Tharja, as well as implies that Corrin may be an incarnation of Robin from "Fire Emblem Awakening." Assuming it's true, then in addition to Azura, this also opens up the possibility that Corrin may have gotten together with Rhajat or Caeldori. (who's implied to be an incarnation of Cordelia, also from Fire Emblem Awakening.)

Left-to-right: Leo, Rhajat, and Asugi.
As for female Corrin, in addition to Leo and Rhajat, she may have gotten together with Asugi. (who's implied to be an incarnation of Gaius, also from Fire Emblem Awakening.)

Corrin also has a kid associated with them, Kana! Kana only shows up if Corrin marries someone of the opposite gender. Female Corrin has male Kana, and male Corrin has female Kana.

When it comes to the three branching storylines, male Corrin is associated with the Hoshido path, and female Corrin with the Nohr path. When it comes to not picking a side, it's either one of them.