Monday, March 29, 2021

Super Smash Bros. Fighters - Kirby series - 02 Meta Knight

Super Smash Bros. Fighters - Kirby series - 02 Meta Knight

Debut
In the Kirby series: Kirby’s Adventure (1993)
In the Super Smash Bros. series: Super Smash Bros. Brawl (2008)

Boxing Ring Title: The Masked Swordsman

Theme Song: Meta Knight’s Revenge

Meta Knight is a mysterious character in the Kirby series. He and his loyal members called the "Meta-Knights" serve underneath King Dedede. He is the wielder of the blade, Galaxia, and his cape can transform into bat-like wings.

Meta Knight makes his debut in the game "Kirby's Adventure." In that game, King Dedede used the Star Rod to seal away the evil wizard named Nightmare, and then broke the Star Rod into seven pieces. He then gave Meta Knight one of the pieces to guard. Throughout the adventure, Meta Knight occasionally helps Kirby out on his adventure to reclaim the Star Rod pieces, though he also sics his Meta-Knights on him as well. At Orange Ocean, Meta Knight decides to confront Kirby himself. Giving Kirby a sword to use, the two do battle against one another. Kirby manages to defeat Meta Knight, even slicing off his mask! With his defeat, Meta Knight quickly teleports away, though he does leave his piece of the Star Rod for Kirby to collect.

Meta Knight would then appear in "Kirby Super Star." More specifically, he appears in the game mode Revenge of Meta Knight. Meta Knight has grown tired of Dream Land's lazy ways, and decides to forcefully take over Dream Land through the use of his airship, the Halberd. Kirby catches wind of this and uses his Warp Star to land on the ship to take it down. Throughout the game mode, Meta Knight and his army try to slow Kirby's progress down and fling him off of their ship. While they succeed in doing so twice, they are unable to fling him off a third time. They keep sending their goons after him, but Kirby manages to fend them off and cause heavy damage to the Halberd. As Meta Knight's army abandons ship, Meta Knight decides to stay to confront Kirby himself. Following their duel, Meta Knight ends up getting overpowered and loses his mask, forcing him to once again retreat. However, he quickly gets a new mask and chases Kirby down as the little pink spud tries to escape off of the sinking Halberd. Ultimately, Kirby gets away, and Meta Knight's plans are foiled.

Meta Knight's appearance in "Kirby and the Amazing Mirror" sees him heading to the Mirror World when he senses danger there. Upon arriving, his Mirror World counterpart, Dark Meta Knight, approaches him. The two duel, with Dark Meta Knight besting him and sealing Meta Knight away in the Dimension Mirror. Dark Meta Knight then shatters said mirror into nine pieces and scatters them throughout Mirror World. He then decides to take on the identity of his good counterpart. Once Kirby and his three clones manage to restore the Dimension Mirror, they jump inside and are "greeted" by the disguised Dark Meta Knight, only for the real Meta Knight to arrive. Dark Meta Knight then removes his disguise and battles the four Kirbys. Once Kirby and his three clones succeed, a portal to the evil mastermind behind things, Dark Mind, opens up and sucks the four in, though Meta Knight manages to throw his sword into the portal so Kirby can use it to defeat the villain. Once Dark Mind is defeated, Meta Knight heads home with the Kirbys, but not before leaving a copy of his sword for the citizens of the Mirror World to use in times of need.

Meta Knight would make his first playable appearance in "Kirby: Nightmare in Dreamland", a remake of Kirby's Adventure. Specifically, he would be playable in the game's unlockable "Meta Knightmare" mode, which sees Meta Knight deciding to do some sword training. This game mode would be followed up on in "Kirby Super Star Ultra," a remake of Kirby Super Star, which included the game mode called Meta Knightmare Ultra. In this game's story, Meta Knight wants to get stronger, and thus travels through various locations in Dream Land, before taking off to explore the various planets nearby. Near the end of his journey, Meta Knight summons Galactic Nova ands makes a wish to fight "the greatest warrior in the galaxy." Galactic Nova then summons Galacta Knight, an ancient warrior who was sealed away because people feared his powers. Meta Knight would manage to defeat Galacta Knight, after which he would fly back home.

Personality-wise, Meta Knight is portrayed as a stoic and serious character. He is quite passionate about his swordsman skills, and constantly seeks out means to make himself stronger. He also tends to follow a code of honor: whenever he decides to battle Kirby, he always hands Kirby a sword so that they can fight on equal terms. While he tends to mean well, he can sometimes fall into the extremist side, as shown in Revenge of Meta Knight where he decided to forcefully take over Dream Land to end the citizen's laziness. Meta Knight also has a fondness for sweet food; he secretly enjoys parfait on late nights, and especially likes afogatto, coffee, and chocolate.

Meta Knight also shows up in the animated adaption "Kirby: Right Back At Ya'." Just like in the games, Meta Knight serves under King Dedede, though not out of loyalty, as he doesn't have much respect for the king. He does it to protect the citizens of Dream Land from the monsters King Dedede purchases from Nightmare Enterprises, as well as hoping that a new Star Warrior will arrive due to said monsters. Additionally, his "Meta-Knights" have been reduced to just Sword Knight and Blade Knight. Once Kirby, a really young Star Warrior, arrives in Dream Land and decides to live near Cappy Town, Meta Knight begins to act as his mentor, training him in the ways of being a Star Warrior. Beyond that, he rarely gets involved in Kirby's life.

The anime also looks into Meta Knight's backstory now and then. He used to be part of the Star Warriors, fighting against Nightmare's tyranny. His closest friends in the Star Warriors army was Garlude and Knuckle Joe's Father. As the years have gone by, the Star Warriors numbers would slowly deplete, and Meta Knight would lose his two close friends due to different circumstances. He would then travel the stars hoping to find more Star Warriors, which lead him into finding and recruiting Sword Knight and Blade Knight. Eventually, Meta Knight would stop at Dream Land to wait for the arrival of a new Star Warrior.

Notably, Meta Knight's eyes would sometimes change color, which usually reflected what emotion he was currently feeling. If he's happy or calm, they're blue. If he's thoughtful, they're green. If he's angry, they're red. And if he's amused, they're pink. The show also gave him a Spanish accent.

In Super Smash Bros., Meta Knight can jump five additional times in the air like Kirby, and his mastery of the sword and other tricks ensures his opponents will never know what hit them!

Special Moves 

Neutral Special: Mach Tornado

Meta Knight twirls around at super speeds, engulfing himself in a golden tornado of sorts. Meta Knight can move left or right at incredible speeds, and rapidly tapping the Special Button will make Meta Knight rise, as well as extend the duration of the move. Anyone he bumps into will get sent flying upward, but they can only get it by it once per-use, it’s best to try and get away after hitting them.

Inspired by Kirby’s Tornado ability that debuted in “Kirby's Adventure.” The Tornado ability allows Kirby to encase himself in a tornado to attack, and he can freely move around as he uses it.

Meta Knight would be seen utilizing it in his Boss Fight in “Kirby Super Star.” In future games, the name of the move refers to a different attack: a move Meta Knight uses by charging up his sword and stabbing the ground, which sends out a massive tornado. 

Side Special: Drill Rush

Meta Knight, with his sword extended, charges forward in a spiral. He can also head upwards and downwards as he travels. Anyone he hits gets dragged with him.

If Meta Knight manages to land the final hit of the move on the opponent, he’ll do a small recoil jump. Otherwise, he’ll immediately start to fall.

Inspired by Kirby's Master ability from "Kirby and the Amazing Mirror." By performing a dash attack, Kirby would perform a similar-looking move while wielding Meta Knight's sword.

Meta Knight would be seen performing something similar in “Kirby Air Ride” as his Quick Spin Attack. 

Up Special: Shuttle Loop

Meta Knight does an uppercut slash with his sword, goes into a loop, and the slashes again while rising higher!

Inspired by Kirby's Wing ability that debuted in "Kirby Super Star," where one of his attacks is performing a Shuttle Loop. However, Kirby did not wield a sword, and also needed to pick up an enemy and toss them to perform it.

 Meta Knight would first be seen using the move in "Kirby's Return to Dream Land." 

Down Special: Dimensional Cape

Meta Knight swings his cape over himself and disappears.

If you're holding the Special button, Meta Knight will reappear and perform a powerful slash! Otherwise Meta Knight just reappears without attacking.

If you’re holding the control stick in any direction, Meta Knight will teleport in that direction, which can be used as either an approach or as a “get away” move.

Inspired by how Meta Knight tends to wrap himself up in his cape and jump away after being defeated in battle, which was first seen in “Kirby’s Adventure.” Meta Knight has never been shown using it to attack, though. 

Final Smash: Darkness Illusion

Meta Knight transforms his cape into its batwing form, and shouts either “Know my power!” or “Behold…!” as he raises his sword high. Lightning bolts begin to shoot out around Meta Knight in a cross-like pattern, and anyone hit by them gets sent to the top-center of the battlefield.

Meta Knight then begins barraging anyone caught with a bunch of slashes from his sword, Galaxia, before finishing up with a final slash that sends opponents away from him.

Inspired by Meta Knight’s move, Upper Caliber, in “Kirby Star Allies.” In that game though, all he had to do to perform it was to land a charged uppercut rather then shoot out lightning and then follow up with it if the lightning hit.

The lightning aspect seems to be taken from Meta Knight being infused with the Zap ability in "Kirby Star Allies," as well as when he’s performing the Mach Tornado in “Kirby Super Star.”

Additional Notes 

Meta Knight has an alternate costume inspired by Galacta Knight. Galacta Knight made his debut in “Kirby Super Star Ultra,” and is the final boss of the Meta Knightmare Ultra mode. Not much is known about Galacta Knight, other then that long ago in the ancient past,  he used to be a renown hero who was known through his title “The Strongest Warrior in the Galaxy”. He also has incredible strength, and is stated to be capable of destroying “a nearby planet or two”. He was sealed away long ago by an unknown force who feared his power, but Meta Knight decides to free him to prove that HE’S the strongest. After that, Galacta Knight tends to show up in later games as a powerful – but optional – boss fight.

Meta Knight also has an alternate costume based on Dark Meta Knight. Dark Meta Knight debuted in “Kirby and the Amazing Mirror” and is the primary antagonist. Hailing from the Mirror Dimension, Dark Meta Knight was created to help in the conquest of both the Mirror Dimension and Dream Land. Dark Meta Knight even tries to pass himself off as his good counterpart, though his disguise was quite easy to see through since he doesn’t bother to fight Kirby evenly by giving him a sword to wield against him. Despite supposedly getting shattered at the end of the adventure, future games would show Dark Meta Knight somehow survived, and is plotting revenge…

Meta Knight’s sword, Galaxia, was first named in “Super Smash Bros. Brawl.” Before that, his sword didn’t have a name, the closest it had was being called “Master” in “Kirby and the Amazing Mirror.” The design of the sword was also in flux until “Super Smash Bros. Brawl” finalized it. So for fifteen years, Galaxia’s design was inconsistent and it had no name.

Underneath that mask of his, Meta Knight is essentially a Dark-Blue Kirby. Could he be related to Kirby?


 

Tuesday, March 23, 2021

Super Smash Bros. Fighters - Kirby series - 01 Kirby

Super Smash Bros. Fighters - Kirby series - 01 Kirby

Debut

In the Kirby series: Kirby's Dream Land (1992)
In the Super Smash Bros. series: Super Smash Bros. 64 (1999)

Boxing Ring Title: The Pink Demon


Kirby is the main protagonist of the Kirby series. Kirby lives peacefully in Dream Land, a location somewhere on Planet Popstar, a planet that - as the name would imply - is shaped like a star.
 
In "Kirby's Dream Land," Kirby was living a happy life with the citizens of Dream Land. One day, the greedy self-proclaimed ruler of the land, King Dedede, and his various minions stole all of the citizens food, as well as the Sparkling Stars. Without the latter, the denizens of Dream Land won't be able to harvest food. Angry about this, Kirby heads off to reclaim both the food and the stars. Battling his way past Whispy Woods, Lololo & Lalala, Kaboola, and Kracko, and reclaiming the Sparkling Stars from them, Kirby would make his way to Mt. Dedede to battle King Dedede. Though his efforts, Kirby manages to defeat King Dedede, obtaining the fifth Sparkling Star. Kirby would the use the Sparkling Stars to turn into a giant hot air balloon, lifting King Dedede's castle into the sky and returning both the stolen food and the Sparking Stars back to Dream Land.

"Kirby's Adventure" would be the first game to introduce Kirby's famous Copy Ability, allowing him to use various abilities. In this game, Kirby has been having dreamless nights. It's not just him though, everyone hasn't had a dream in some time. Wondering what's up, Kirby heads to the Fountain of Dreams and finds King Dedede swimming in its waters. King Dedede tells Kirby he has stolen the Star Rod and broken it into seven pieces, keeping a piece for himself and giving the other six pieces to six of his top henchmen. After hearing that, Kirby decides to embark on a massive adventure to fix the Star Rod and restore everyone's ability to dream. Kirby also frequently crosses paths with Meta Knight, a mysterious swordsman who serves under King Dedede.

Reclaiming the six pieces, he heads back to the Fountain of Dreams to fight King Dedede. Defeating him, Kirby fixes the Star Rod and heads off to the center of the fountain to place it back in its proper spot, all while King Dedede tries to desperately stop him. Ignoring him, Kirby places it back in the center...


And from the Star Rod emerges an evil wizard named Nightmare, who flies off into the sky to spread darkness throughout Dream Land! Kirby quickly realizes that King Dedede sealed Nightmare away in the Star Rod to save everyone from experiencing nightmares! King Dedede inhales Kirby and the Star Rod and spits them where Nightmare is, where Kirby battles the nightmarish abomination. Kirby manages to emerge victorious in this tough battle, and returns the Star Rod back to its proper place, allowing everyone to have peaceful dreams once more.

"Kirby Super Star" would be the first game to have Kirby wear hats upon copying his foes, which has stuck ever since. The game doesn't really follow a single storyline; rather, it has six story modes to play, in addition to two subgames and a boss rush. Spring Breeze is essentially a remake of "Kirby's Dream Land." Dyna Blade involves the titular bird causing a rampage throughout Dream Land, with Kirby heading off to find out why. Gourmet Race involves Kirby having a "race" against King Dedede to see who can eat the most food. The Great Cave Offensive sees Kirby falling into a cave. Kirby has to find his way out, all while collecting various hidden treasures. Revenge of Meta Knight has Meta Knight deciding to take over Dream Land by force with his airship: the Halberd, so Kirby heads off to invade it and stop Meta Knight. Milky Way Wishes is the final story. The Sun and the Moon are fighting. A mysterious character named Marx arrives and tells Kirby to collect seven stars to summon the comet Nova so it can put a stop to the fight.
 
Kirby would go on various other adventures as well, such as the "Dark Matter Saga" which consists of "Kirby's Dream Land 2," "Kirby's Dream Land 3," and "Kirby 64: The Crystal Shards." There's also "Kirby's Canvas Curse," "Kirby's Epic Yarn," and "Kirby Star Allies."

Personality-wise, Kirby is a carefree  and friendly individual who loves to eat, laze about, fish, and sing. (though he doesn't do the latter quite so well...) When trouble occurs, he tends to be the first to respond to it. Kirby also tends to be pretty trusting, which some villainous characters use to further their own goals. Despite being a bit of a goofball, Kirby can take things seriously if the situation calls for it. Kirby can also be quite single-minded and stubborn at times, best shown in "Kirby Squeak Squad" where he immediately assumed King Dedede stole his cake and went storming into his castle, only relenting after he defeated King Dedede and found the real culprits. Kirby is also said to have good motor skills, and is a skilled technician.

Kirby also stars in the animated adaption "Kirby: Right Back At Ya'!" While Kirby's personality is more-or-less the same like in the games, its implied he's much younger here, and as such he's portrayed as a bit naïve, often needing guidance so he can save the day. In the first episode, Kirby is shown drifting through space in his starship until he crash lands near Cappy Town on planet Pop Star. Following a few shenanigans, Kirby decides to live there and makes close friends with Tiff and Tuff. He also shares his newly built house with a rather rude individual named Tokkori. Kirby often does his best to try and protect the kingdom from the monsters that King Dedede buys from Nightmare Enterprises. Despite King Dedede and Escargoon being quite antagonistic towards him, Kirby still shows them kindness, which slowly causes them to change their opinion on him as the show continues. Notably, the anime implies that the evil warlock Nightmare created Kirby's kind to be his greatest and strongest monsters, only for them to rebel against him and become part of the "Star Warriors," a group that fights against Nightmare.
 
In Super Smash Bros., Kirby has a variety of moves to help give him an edge, including his signature ability to copy his foes moves! (or at least their Neutral Special moves) Kirby can also hop an additional five times in the air, giving him aerial superiority over others, though he is quite light. Go forth and show them the power of a Star Warrior!

Kirby is also one of the twelve members of the "Perfect Attendance Crew". Kirby also tends to be one of the four faces of the series; Mario, Link, and Pikachu being the others.

Special Moves

Neutral Special: Inhale/Spit/Copy


Upon using the move, Kirby begins to inhale.

Once he sucks up an opponent, Kirby can then walk and hop around, though he’s somewhat slow and can’t jump very high due to the opponent in his mouth. Said opponent can also escape from him if he doesn’t Copy or Spit them out soon.

Pressing either the Special Button or down on the Control Stick will have Kirby Copy the foe he inhaled, gaining a unique hat or costume based on them, as well as the use of their Neutral Special move! There are some small exceptions when copying certain characters, such as Olimar, where Kirby will use both Olimar’s Neutral and Side Specials due to Olimar’s Neutral Special, Pikmin Pluck, being quite useless by itself for Kirby.

Kirby’s version of the foe’s Neutral Special move tends to be 20% stronger, though a select few are a bit weaker instead. One example would be Shulk’s Monado Arts, which will give Kirby slightly less powerful boosts compared to Shulk.

If Kirby uses Copy on another Kirby who has a Copy ability, Kirby will steal it from him.

Kirby will lose his Copy ability if he taunts or gets KOed. Sometimes he'll even lose it if he gets attacked.

Pressing the Attack Button will have Kirby Spit the foe out as a star. The star can damage other foes and travels a certain distance before the opponent returns to normal.

Kirby can also use Inhale to eat nearby food, crates, and certain projectiles. He’ll even recover some damage if he does so!

If Kirby inhales an explosive – like a Bob-omb – he’ll take damage, so be careful!

Inspired by Kirby’s main method of attack in “Kirby’s Dream Land,” where he can inhale enemies and either spit them out as a star or swallow them. Starting in “Kirby’s Adventure,” Kirby can copy certain foes abilities to use for himself. “Kirby Super Star” introduced the concept of Kirby wearing unique hats depending on the ability he’s copying.

Side Special: Hammer Flip


Kirby pulls out a hammer and swings it forward, flinging foes away.

If you hold the Special Button, Kirby will start to charge his hammer up, which will make the swing more powerful! While charging, you can move around and jump. At the halfway point of charging Hammer Flip, Kirby’s hammer will catch on fire. Once its fully-charged, the flames will start to slowly damage Kirby! You'd better quickly swing that mallet at your foes before Kirby takes too much damage!

Using Hammer Flip in the air will have Kirby swing the hammer twice.

Inspired by Kirby’s Hammer ability in “Kirby’s Adventure.” The ability to perform the Hammer Flip attack with it would debut in “Kirby Super Star.”

Up Special: Final Cutter

Kirby jumps into the air with a scimitar, dragging nearby foes with him. After which, Kirby will then start rocketing downward, once again dragging anyone nearby with him.

Upon hitting the ground, Kirby will fire off a blade beam, which can hit foes that are further away.

Inspired by Kirby’s Cutter ability that debuted in “Kirby Super Star,” specifically the final blow he would deliver to foes when attacking them with the cutter. 

Down Special: Stone

Kirby turns into a Stone. If used on the ground, not much else happens, other then that Kirby will be impervious to attacks, but not grabs. If used in the air, Kirby will come crashing down, damaging anyone in his path!

If used on slopes, Kirby will slide off of them. This could lead to him sliding off the stage if you’re not careful!

Kirby has a variety of objects he can turn into besides just a Stone, such as a Spiked Ball, a 100-ton weight, a garbage block from "Panel de Pon," a Thwomp from "Super Mario," and a Treasure Chest from “The Legend of Zelda: Breath of the Wild”! Beyond visual appearances, they all function the same.

Kirby will return to normal after a few seconds, or if you press the Special Button again.

Inspired by Kirby’s Stone ability in “Kirby’s Adventure.” "Kirby Super Star" would be the first game where Kirby could potentially turn into other objects when using Stone.

Final Smash: Ultra Sword

Kirby equips himself with the Ultra Sword ability, and swings his sword forward! Anyone who gets hit gets caught in a barrage of slashes!

Nearby foes can also get dragged into the attack if they happen to get near Kirby as he's attacking his captured opponents, though they still have some chance of escaping the move compared to the ones who got hit by the initial swing.

If Kirby fails to hit anyone, then the attack fails.

Inspired by one of Kirby’s Super Sword ability in “Kirby’s Return to Dream Land.” Kirby can obtain it by finding and copying a “Super” enemy. In that game, the sword could also randomly turn into a meat cleaver, a wooden training sword, a fan, Meta Knight’s sword, or a large blue fish when Kirby uses it.

Additional Notes

If one counts all the Copy Abilities Kirby can get from his opponents in Super Smash Bros., Kirby has the largest moveset in the game!

Some elements from “Kirby: Right Back At Ya'!” have made their way into the games, most notably Kirby’s catchphrase “Poyo” which tended to be the main word Kirby would say when “talking” in the show.

During the development of “Kirby’s Dream Land” – which was under the name “Twinkle Popo” at the time – Kirby was not meant to be the protagonist. In fact, he was used as a placeholder for whenever Masahiro Sakurai – Kirby’s creator – made the real hero’s design, but as development continued, Sakurai slowly grew to love him and decided to keep him as the protagonist. Additionally, Kirby’s original name was intended to be "Popopo," though it was changed to Kirby after a man named “John Kirby” helped them out in lawsuit involving Donkey Kong, as well as the fact that the name was part of a list of names for Kirby.

One of Kirby’s alternate colors is a Yellow Kirby named Keeby. Shigeru Miyamoto – creator of Super Mario – wanted Kirby to be yellow, but Masahiro Sakurai wanted Kirby to be pink. Perhaps as a reference to this, a Yellow Kirby named Keeby would make his debut in the game, “Kirby’s Dream Course.” Yellow Kirbys also show up in other various games, but it's never been said if they happen to be Keeby or not.

Another one of Kirby’s alternate colors resembles a maskless Meta Knight. Could Meta Knight be related to Kirby?


 

Tuesday, March 16, 2021

Super Smash Bros. Fighters - Yoshi series - 01 Yoshi

Super Smash Bros. Fighters - Yoshi series - 01 Yoshi

Debut

In the Super Mario series: Super Mario World (1990)
In the Yoshi series: Super Mario World 2: Yoshi's Island (1995)
In the Super Smash Bros. series: Super Smash Bros. 64 (1999)

Boxing Ring Title: Omnivore of the Year

 
Yoshi is a major character in Super Mario series, and the main protagonist of the Yoshi series. He is a friendly individual who is a member of the Yoshi Clan, a race of dinosaur-dragon-turtles who come in a variety of colors. Most live on Yoshi's Island, but they've been known to populate other places as well, such as Isle Delfino, the Beanbean Kingdom, and Prism Island.
 
Yoshi makes his debut in Super Mario World. Here, Bowser and his Koopa Troop have taken over Dinosaur Land, and trapped seven of Yoshi's friends in eggs. Yoshi tried to rescue them himself, but ended up getting trapped in an egg by Bowser for his efforts. Mario and Luigi would come across Yoshi in the game's second level, where he thanks the two for saving him, as well as telling them his plight. The Mario Bros. agree to help Yoshi, and together, they head off on their quest!

Yoshi has many useful abilities, being able to use his long tongue to eat certain enemies, and being able to walk/jump on certain hazards like Piranha Plants and Munchers. If the player walked into an enemy while riding Yoshi, he would take the hit for Mario/Luigi and go running off, forcing you to quickly jump on him to calm him back down. If Yoshi swallowed a Koopa Shell, he would be given a power depending on it's color: Red will have him spit out the shell as a fireball, Yellow allows him to create earthquakes upon landing, and Blue would have him sprout wings and fly!
 
The player could also find Baby Yoshis, who came in three colors: Red, Yellow, and Blue. Once they ate five enemies - or one powerup - they would turn into an adult Yoshi. These colored Yoshis each have a specific ability that they can use whenever they had a shell in their mouths, regardless of the color of said shell. If any of the Yoshis grabbed Yoshi's Wings, they would transform into a Blue Yoshi.
 
Yoshi would quickly prove to be a popular character. So much so that his name would be used for two puzzle spin-off games titled Yoshi and Yoshi's Cookie. Yoshi has you control Mario as you try to trap baddies in Yoshi eggs, while Yoshi's Cookie sees Mario running a cookie factory.
 
It wouldn't be until Super Mario World 2: Yoshi's Island where Yoshi would be the main star! Though since the game - as well as many others in the Yoshi series - take place in the distant past, it's possible this Yoshi isn't exactly the same Yoshi that helps Mario and Luigi out int he present. Regardless, Yoshi is going for a stroll when Baby Mario lands on top of his head, as well as a map. Confused, Yoshi would call for a meeting with the other Yoshis to discuss what they should do. Yoshi would then notice that Baby Mario is pointing towards a certain direction, thus they decide to carry him to his destination via a relay system. With their plan in motion, the eight Yoshis begin their journey, unaware that an evil Magikoopa named Kamek has sent his minions out to find and obtain the baby.
 
This game would give Yoshi some new moves that he'd retain for later games, such as the flutter jump to help him reach faraway places, as well as the ability to make eggs and throw them. Additionally, Yoshi would receive a redesign, which would become his default look in later games.

After a long journey, the Yoshis manage to make it to Baby Bowser's Castle. Yoshi heads in with Baby Mario and confronts Baby Bowser, who he easily defeats him. However, Kamek arrives and turns Baby Bowser into a giant, which forces Yoshito fight him once more! Once he takes down the tyrannical tyrant, Kamek flees with Baby Bowser as Yoshi reunites Baby Mario with Baby Luigi! Afterwards, the Stork continues his journey to deliver the Baby Mario Bros. to their parents.

Yoshi also stars in Yoshi's Story. All of the Yoshis live in harmony thanks to the Super Happy Tree, which is the source of their happiness. Baby Bowser, however, grows jealous of their happiness, and steals the Super Happy Tree, then using magic to turn Yoshi's Island into a giant pop-up book! This sends all of the Yoshis into a depression. Luckily, six Baby Yoshis would hatch out of their eggs after all of this occurred. Unaffected by the wave of sadness going on, Baby Yoshi and his friends decide to head out and retrieve the Super Happy Tree from Baby Bowser!

The player could choose which Baby Yoshi they would like to play as. Each Yoshi had a different food preference, and would recover more health if they ate their favorite fruit. For example, Green Yoshi preferred Watermelons. If a Baby Yoshi lost all of their health, they would get captured by a Toadie, who transports them to the dungeon of Baby Bowser's Castle. If all the Yoshis were defeated, then the game would end. Luckily, a Baby Yoshi could be rescued if the player managed to find a White Shy Guy and beat a level with it.
 
At the end of the game, Baby Yoshi and his friends manage to defeat Baby Bowser and retrieve the Super Happy Tree, which not only makes the Yoshis happy again, but also restores Yoshi's Island to normal!
 
In Yoshi's Island DS,
Yoshi is once again going for a leisurely stroll when Baby Mario falls on his head and onto his back, followed by Baby Peach slowly descending from the sky. Confused by why Baby Mario has returned, as well as the arrival of Baby Peach, he calls another meeting to discuss what to do. Yoshi then notices that Baby Mario is staring at a castle that has appeared in the sky. Realizing that Baby Luigi must've been kidnapped again, Yoshi and his friends head off to rescue him and the other babies as well. Unknown to Yoshi, the people responsible for these kidnappings are Bowser and Kamek from the future, who are hoping to find the Seven Star Children who's powers may help him conquer the world!

In addition to carrying Baby Mario, Yoshi also comes across Baby Peach, Baby Donkey Kong, Baby Wario, and even Baby Bowser, who all gives the Yoshis some unique skills that'll help them in their quest.
 
At the end of the game, Baby Bowser betrays the group, as he assumed that Yoshi and the others are after his treasure!  Yoshi manages to defeat him, which angers the Adult Bowser, who engages him in battle to avenge his younger-self! Yoshi manages to best him too, but then Kamek arrives and turns Bowser into a giant! Yoshi, alongside four other Yoshis, team up and manage to defeat the Koopa King, forcing Bowser and Kamek to retreat back to the future! After that, the Yoshis find out who the seven Star Children are: Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser...
 
And a green Baby Yoshi that just recently hatched, who is heavily implied to be the Yoshi that would help the Mario Bros. out in the present. This Baby Yoshi may have also been the star of the previously mentioned Yoshi's Story as well.

Yoshi's New Island
is a direct followup to Super Mario World 2: Yoshi's Island, and takes place before Yoshi's Island DS. Yoshi and his clan had another island that served as a second home to them called Egg Island. However, Baby Bowser had taken over the place, as he thought it would make a great vacation home. The Yoshis tried to find his castle to try and chase him off, to no avail. Just as they're about to give up, Baby Mario once again arrives on their island! Upon landing, he begins crawling off to try and rescue Baby Luigi, who was once again captured by Kamek. Knowing the island isn't safe with Baby Bowser in command, the Yoshis decide to escort him to his destination.
 
Yoshi's Woolly World
would see Yoshi exploring the world in a new handcrafted universe! Yoshi and his friends love peacefully on Craft Island. One day, Kamek arrives and transforms most of Yoshis friends into Wonder Wool, as a favor to Baby Bowser who wanted to use the Wonder Wool to build a new castle for himself. Luckily, Yoshi and Red Yoshi would avoid this fate, though they are unable to stop Kamek. The Magikoopa flies away, dropping some Wonder Wool as he does so. The two Yoshis agree to work together to rescue their friends!

New to the game is multiplayer, allowing two players to work together to beat the game. Whenever the player rescues one of Yoshi's friends, they'll unlock a new yarn color to Yoshi to sport. Additionally, there are two play-styles: Classic Mode and Mellow Mode. Classic Mode is the standard fair of running, jumping, and throwing eggs (or rather, yarn in this game's case.) Mellow Mode is an easier mode that gives both Yoshis wings, allowing them to fly as much as they want over obstacles. Players can switch between the two game modes freely.

The game would later receive an enhanced remake titled Poochy & Yoshi's Woolly World. The game's story is the same, but when playing in Mellow Mode, Yoshi will be assisted by the Poochy Pups, who help Yoshi discover secrets. Yoshi can also toss them at foes to defeat them. Another new game mode is Poochy Dash, where the player plays as Poochy and tries to collect as many beads as possible, as well as find the three Poochy Pups who are hiding somewhere.

In Yoshi's Crafted World, the Yoshis are having fun near the Sundream Stone, which is said to be able to grant anyone's dreams. Of course, when Baby Bowser learns of this, he and Kamek head off to swipe it for their own purposes. The Yoshis try to stop them, only for the five gems located on the Sundream Stone to fall off and scatter all over the world! The Yoshis then embark on a quest to recover the gems before Baby Bowser and Kamek can!

The player is once again allowed to pick any of the Yoshis they want to play as. New to this are costumes, which Yoshi can acquire from Capsule Machines for a certain amount of coins. These costumes can protect Yoshi from damage, but will break once they receive a certain number of hits. They come in three varieties: Common, which can take 3 hits; Rare, which can take 4 hits; and Super Rare, which can take 5 hits.
 
Of course, Yoshi continued to appear within the Super Mario series. In Super Mario 64, Yoshi appears at the top of Princess Peach's Castle. To reach him, Mario would have to collect all 120 Power Stars, which would open up a nearby cannon and allow Mario to get up to the roof. Upon talking to him, Yoshi would give Mario an improved Triple Jump and 100 extra lives before leaving.

Yoshi is given an expanded role in the game's remake, Super Mario 64 DS. Yoshi is first seen sleeping atop Peach's Castle as Mario, Luigi, and Wario rush inside Peach's Castle to get some cake. Yoshi is eventually woken up by Lakitu, who tells Yoshi that the three haven't been seen in a while, so Yoshi heads off to investigate. He learns from Toad that Bowser has taken over the castle, stolen some of the castle's Power Stars, and has trapped Mario, Luigi, and Wario in paintings! Thus, Yoshi heads off to reclaim the Power Stars and rescue the three!
 
Compared to the other characters, Yoshi has average running and swimming speeds. While he can't jump as high as Mario or Luigi, he can use his flutter jump to get to areas that are farther away. Yoshi can also turn enemies into eggs to throw them into foes. His Power Flower ability is Fire Power, which allows Yoshi to breath a stream of fire.
 
Although Yoshi doesn't show up in the game himself, his clan does show up in Super Mario Sunshine. Once the player beats Episode 4 of Pinna Park, Shadow Mario will show up in Delfino Plaza with a Yoshi Egg. Once he is defeated, Yoshi becomes available in various locales on Isle Delfino! In order to have Mario ride Yoshi, the player must find the fruit Yoshi is craving to get him to hatch out of his egg. Depending on the fruit Yoshi eats will determine what color he'll be: Papayas and Pineapple make him orange, bananas and coconuts make him pink, while durians and peppers make him purple.
 
Yoshi can spit juice from his mouth, which is just as capable of cleaning up the island like Mario's F.L.U.D.D. If an enemy is hit by Yoshi's juice, they'll turn into a platform for a short time, and the color of the Yoshi determines how it behaves.. Orange Yoshi makes stationary platforms, Pink Yoshi makes ascending platforms, and Purple Yoshi makes forward-moving platforms. Yoshi's Juice Meter slowly drains over time, and is not affected by whether or not you have him spray juice. Once it runs out, Yoshi turns green and his juice becomes water. Yoshi will then return back to his egg after a few seconds unless you quickly get him another fruit to eat to restore his Juice Meter.
 
Contrary to other games, Yoshi can't swim and will instantly dissolve if he lands in deep water, so it's best to avoid that.

Yoshi and three of his pals - Yellow Yoshi, Light Blue Yoshi, and Pink Yoshi - also occasionally show up in the New Super Mario Bros. series, making their debut in New Super Mario Bros. Wii. Compared to Super Mario World, Yoshi and his friends are only able to be ridden in specific levels, and won't tag along with the heroes after completing the level. They also control much like they do in Super Mario World, though with the addition of being able to flutter jump to get to further away areas.

Yoshi then heads off on a galactic adventure in Super Mario Galaxy 2! Yoshi learns that Bowser is off stealing Power Stars again, and heads off into space to reclaim them himself. This leads him to Yoshi Star Galaxy, where a Magikoopa seals him inside of an egg. Mario would arrive a bit later and rescue him. Once they retrieve the Power Star hiding here, Yoshi decides it would be better to tag along with him on the Starship Mario. After that, Yoshi will pop up on certain other planets to give Mario - and Luigi once he's recruited - a helping hand.

Yoshi shows up in Super Mario Odyssey, but only after the game's story has been beaten. In the Mushroom Kingdom, he can be found on top of Princess Peach's Castle. Mario can use Cappy to capture Yoshi, allowing one to play as him. Yoshi also shows up in secret areas in The Dark Side of the Moon, where Mario will need his help to traverse certain areas.

New to this game is Yoshi's ability to use his tongue to cling to walls, allowing him to perform a wall jump.

Yoshi also shows up within the various Super Mario RPG games. In Super Mario RPG: Legend of the Seven Stars, Yoshi meets Mario on Yo'ster Island, where he informs the plumber that he and his clan used to live peacefully on the island as they held their Mushroom Derby races. However, one competitor, a blue Yoshi named Boshi, managed to win one of the races. He then declared himself leader of the island and suspended the Mushroom Derby, only allowing a one-on-one race against himself if he felt like it, or if Yoshi Cookies were involved. Mario decides to help Yoshi defeat Boshi, with Yoshi putting all of his cookies on the line.
 
Though the race was grueling and tough, Yoshi and Mario manage to defeat Boshi! All of the Yoshis begin to declare Yoshi as their new leader, but he declines the offer, saying the Mushroom Derby should be owned by everyone. Afterwards, Yoshi gives Mario a few Yoshi Cookies. If Mario uses them in battle, Yoshi will show up and try to turn the enemy into a helpful item for Mario and his friends to use. If he fails, he'll give Mario a Yoshi Candy instead.

While Yoshis tend to have various important roles throughout the Paper Mario series - such as the Villager Leader in Paper Mario 64 and the Yoshi Kid in Paper Mario: The Thousand-Year Door - it wouldn't be until Paper Mario: Color Splash where Yoshi himself actually appears. In this game, he is found at the Dark Bloo Inn, where he is initially invisible and referred to as "It."
 
He's been kidnapped by a Shady Sledge Bro and his gang, who want to have "it" for themselves. Once Mario obtains him, he can return "It" to the Tea Party Toad, who sets "It" on the table. Mario can then use his Paint Hammer to reveal that is "It" is Yoshi. Mario can then try to ride Yoshi, but doing so has him run off. If the player has done that, then Yoshi shows up at Emerald Circus, where he thanks Mario for the rescue and reveals he came her to save all of the other Yoshis that were captured in a cage by Lemmy.

While Yoshis do show up inthe Mario & Luigi series, Yoshi - or rather, the Yoshi that saved the Baby Mario Bros. in the past - makes his only noteworthy appearance in Mario & Luigi: Partners in Time. At some point, a mysterious pink and green egg arrives on Yoshi's Island. None of the Yoshis know where it came from, but it makes a great tourist attraction. Unfortunately, the egg hatches, and out from it comes Yoob, a member of the alien species called Shroobs who are trying to conquer the planet! Yoshi helps escort his clan to a secret hideaway, during which he meets with his old friends Baby Mario and Baby Luigi, as well meeting their older-selves. Their reunion is cut short when Yoob finds their hideout and begins to eat everyone.

Inside of Yoob's belly is a factory, who's purpose is to make more Yoobs. Knowing he has to find a way out, Yoshi discovers a Chomp Rock nearby, and concludes that if he pushes it through Yoob's intestines, everyone could escape. However, he's not strong enough to do it alone, so Mario, Luigi, and their younger-selves go looking for the other Yoshis to help. With them all united, they manage to push the builder and begin making their escape, saving other captured Yoshis as well! Yoshi and his friends then help the four Mario Bros. defeat Sunnycide, which deactivates Yoob and allows all of them to escape!
 
As you can imagine, Yoshi also shows up in the Mario spin-off games, such as the Mario Golf series! His first time hitting the greens was in Mario Golf 64, where he was an unlockable character in the game. He was also notably the only male character who hits his golf ball straight, as the other male characters either hit it with a draw or a fade. Mario Golf: Toadstool Tour would make Yoshi a default character, which would continue in future games.
 
In Mario Golf GBC, Yoshi is seen once Kid - or Sherry, Azalea, or Joe - arrives at Mario World. He is one of the participants in the Mushroom Kingdom Tournament. While the player can talk to him, all he says is "Yoshi", with the implication that their character can't understand what he's saying.
 
Yoshi plays the same role he does in the sequel, Mario Golf: Advance Tour. In the game's Doubles mode, he teams up with Birdo to try and beat Neil and Ella in the Mushroom Kingdom Tournament.
 
In Mobile Golf, Yoshi is a downloadable character. He starts at Level 15, which is higher than Princess Peach, but way lower than Mario's level.
 
In the Mario Tennis series, Yoshi first hit the court in Mario's Tennis for the Virtual Boy, which wasn't exactly a good place to start. Luckily, he'd have a better outing in Mario Tennis 64. If one chose to play as him in the Doubles Tournament, he'd partner up with Baby Mario. If one played as Birdo, he would serve as her doubles partner. This game would mark the first time Yoshi and Birdo interacted, and they would occasionally be portrayed as love interests to each other. In all of these games, Yoshi's classified as a speed character, meaning he can quickly run around the court to get to the ball, but lacks power and reach.

In Mario Tennis GBC, Yoshi, along with the rest of the Mario Crew, welcome Alex and Harry - or Nina and Kate - to Mario World. Just like with Kid, they weren't able to understand Yoshi if they talked to him. Once Alex and Harry accepted to challenge Mario and Peach, Yoshi would head to the stands to watch. If the player connected the game to the Nintendo 64 version, they would unlock Yoshi as a playable character, as well as a Yoshi-centric minigame.
 
 
In the Mario Kart series, Yoshi made his debut in Super Mario Kart, and has managed to appear in every other game since. Throughout most of the games, Yoshi is classified as a lightweight, meaning he can quickly accelerate to top speed, but gets easily pushed around. In other games, he's classified as a middleweight, making him an all-around racer.

Yoshi also tends to have various racetracks based on him, such as Yoshi Valley from Mario Kart 64, Yoshi Circuit from Mario Kart Double Dash, and Yoshi Falls from Mario Kart DS.
 
Yoshi also shows up in the Mario Party series, battling for coins and stars!
While all of the characters have an equal chance of winning, some games tried to make Yoshi behave differently if you're facing him as an opponent, such as always prioritizing buying Warp Blocks in Mario Party 3. In another game, Mario Party 7 made Egg Orbs an exclusive item that only he and Birdo could use.
 
Personality-wise, Yoshi is a friendly and upbeat individual, always willing to lend a helping hand when one needs it. He's also very courageous and tends to take up a leadership role among his kind, though he doesn't personally view himself as the leader of the Yoshi Clan. Yoshi also has a large appetite that borders on gluttony, a trait most of his kind shares. Yoshi mostly enjoys eating fruit - especially melons - but is willing to eat anything except peppers now and then.

In the Super Smash Bros. series, Yoshi is all about egg-related moves! What he lacks in a "third jump" he makes up with invulnerability with his second jump!

Yoshi is also one of the twelve members of the "Perfect Attendance Crew".

Special Moves
 
Neutral Special: Egg Lay

Yoshi fires his tongue out in from of him. Whoever he nabs gets swallowed and turned into an egg. How long they stay trapped in the egg depends on how damaged they are. Yoshi can then proceed to do additional damage to his trapped foe until they break free.

Foes trapped in an egg can control where they will land while they are airborne, but can do nothing else upon landing. Moving in various directions and button mashing will allow one to break free from their egg-prison sooner.

Inspired by Yoshi's main method of attack in "Super Mario World,"  where he can use his tongue to swallow various enemies. The ability to turn enemies into eggs was inspired by "Super Mario World 2: Yoshi's Island," which was the first game where Yoshi could do that.
 
Side Special: Egg Roll

Yoshi curls up into an egg and rolls forward, sending anyone he bumps into upwards.

Somewhat inspired by the Turbo Tulip powerup in "Yoshi's Story." In that game, Yoshi would curl up into an egg and then fling himself at enemies, or towards out-of-reach places. The move would later show up in "Mario Power Tennis" as Yoshi's defensive recovery move, where it even uses the same name: "Egg Roll."

Up Special: Egg Throw

Yoshi tosses an egg. Depending on the direction you're holding will depend on where he tosses it, and how far it goes depends on how long you hold the Special Button.

If used in the air, Yoshi will do a small "hop" in the air. He can do this up to 3 times before he has to land on the ground - or grab the ledge - to do so again.

Inspired by one of Yoshi's main method of attack in "Super Mario World 2: Yoshi's Island," though in that game, an aiming reticle would appear to show where Yoshi would throw it.

Down Special: Ground Pound

When used on the ground, Yoshi starts the move by jumping into the air, sending anyone in front of him slightly into the air. Regardless, Yoshi then does a front spin before flying downwards at incredible speed. Opponents hit during this get flung away from Yoshi.
 
Upon hitting the ground, two stars emerge - one in the front and one in the back. Opponents that get hit by Yoshi get sent flying, while those that get hit by the stars only get slightly flung away from him.

Inspired by Yoshi's ground pound move in "Super Mario World 2: Yoshi's Island," where he can use it to defeat tougher enemies, break open crates, and pound down stakes.

The stars that emerge seem to be inspired by Yellow Yoshi's ability in "Super Mario World." Upon grabbing a shell, landing on the ground would cause some puffs of dust to emerge from Yellow Yoshi's feet, which could defeat some enemies. Yoshi, Red Yoshi, and Blue Yoshi could also do this by eating a Yellow Shell. 
 
Final Smash: Stampede!

Yoshi rushes forward and tackles the first opponent he comes across into a rocky gorge. (up to two others can also get caught as well if they're super-close to the one who got caught) After that, a bunch of Yoshis arrive, running over the unfortunate opponent(s), damaging them.
 
After that, the foe(s) warp back to the stage they were battling on and get flung away from Yoshi.
 
If Yoshi fails to tackle anyone, he'll fall over and be disappointed.

Seems to be inspired by a scene in the opening of "Super Smash Bros. Melee" where a bunch of Yoshis are seen running throughout a rocky gorge. Much later in "Paper Mairo: The Thousand-Year Door," one of Mario's partners, Mini-Yoshi, could use a similar to this called "Stampede," which may have been a reference to Super Smash Bros. Melee's opening movie.

Additional Notes

When doing his second jump, Yoshi can tank almost any hit given to him, but only as he's ascending.

Yosh's shield is unique in that he hides in an egg rather than surrounding himself in a colored orb-shield.

This also means that his entire body will be constantly covered compared to anyone else, who's orb-shield shrinks as it's both being used and tanking hits. Yoshi's egg shield can still break though - as signified by it turning darker - so keep that in mind.
 
One of Yoshi's Alternate Costumes is Yarn Yoshi, based on how Yoshi looks in Yoshi's Crafted World.
 
After the development of the original Super Mario Bros. game, Super Mario creator Shigeru Miyamoto wanted Mario to have a ride-able companion, but was never able to implement it until Super Mario World. Due to the game's setting being "Dinosaur Land," Yoshi was originally envisioned as a reptile, but they thought his initial design felt out of place. Takashi Tezuka would then made a rough redesign, and Shigefumi Hino would polish it. Throughout the SNES and Nintendo 64 era, Yoshi's design would keep getting altered and modified until they eventually settled on his current look.
 
Yoshi's saddle on his back is actually a shell. Takashi Tezuka revealed this info in an interview, as he considered the idea of Yoshi being a type of Koopa during his redesign in Super Mario World. Yoshi's saddle being a shell seems to now be considered true as of Mario Kart Tour.