Monday, October 12, 2020

Super Smash Bros. Fighters – Super Mario series – 08 Daisy

Super Smash Bros. Fighters – Super Mario series – 08 Daisy 

Debut

In the Super Mario series: Super Mario Land (1989)
In the Super Smash Bros. Series: Super Smash Bros. Ultimate (2018)

Boxing Ring Title: Sarasaland’s Chipper Princess 

Theme Song: Underground Theme – Super Mario Land

Princess Daisy is recurring character in the Super Mario series. This upbeat and spunky girl is the princess of Sarasaland, which compromises of four kingdoms: Birabuto, Muda, Easton, and Chai. Whenever a fun event is going on in the Mushroom Kingdom, you can expect Daisy to show up for it.

Princess Daisy makes her debut in Super Mario Land. Here, an evil alien named Tatanga arrives and begins to hypnotize the residents into doing whatever he says, allowing him to easily take over the four kingdoms. He then sets his sights on Daisy, wanting to marry her to make her his queen.

The game would notably portray Daisy as another potential love interest for Mario, which would be explored in various media such as the Kodansha Mario manga and Super Mario Manga Mania. However, this idea would quickly be dropped.

Following her appearance in Super Mario Land, Daisy would make her next appearance in NES Tournament Golf, where she served as Luigi's caddy and commented on how he was doing. This first interaction between the two would be the start of the two being portrayed as a couple.

After that, she wouldn't be seen again until 9 years later in Mario Tennis 64, where she was made a playable character for the first time. She was also given a noticeable tan. Daisy is classified as a Technique character, and her default partner in doubles is Birdo. If the player chose to play as Luigi in doubles, Daisy served as his default partner.

In Mario Golf GBC, she's shown being close friends with Peach, and sits near her in the podium when they go to watch Alex - or Nina - take on Mario in singles. Meanwhile in doubles, she sits at the podium by herself as she watches Alex and Harry/Nina and Kate take on Mario and Peach.

In Mario Party 3, Princess Daisy is a playable character in both the Party and Minigame modes, and serves as the game's 6th boss in Story Mode. Here, she tries to claim that she deserves the Beauty Stamp, and almost manages to convince the Millennium Star to agree with her until the player character puts a stop to it. After that, they agree to play for it on the Backtrack Duel Board. When she ends up losing to the player, she says that she's never lost to anyone before, and then runs off crying.

After that, Daisy would firmly establish herself as a recurring character in the various spin-off games. As such, she would continue to appear in the Mario Party series. In fact, Mario Party 4 was the game that gave Daisy her modern redesign, shortening her hair to shoulder-length, replacing her pinkish-red crown with a gold one, and gave her dress some orange accents. Her tan would also be removed here.

She would also continue to appear in the Mario Golf series. Mario Golf: Toodstool Tour would introduce a new outfit for Daisy that she would wear in most of the sports games to follow: a yellow shirt with orange shorts. Mario Golf: World Tour would give Daisy a different outfit, namely a mini-dress that resembled her normal princess attire. Mario Golf: Super Rush would not only give Daisy another new outfit, but would also see the return of her tanned skin.

In the Mario Tennis series, she would continue to show up in games such as Mario Power Tennis, Mario Tennis Open, and Mario Tennis Aces. While most games continued with her being a Technique character, Mario Tennis Aces would change her into an All-Around character instead.

While Daisy doesn't appear in Mario Tennis: Power Tour, she is vaguely referred to in the beginning of the game, implying she tagged along with the others to teach Power Shots to the Academy, Factory, Empire, and Union tennis schools.

Daisy does shows up the Story Mode of Mario Tennis Aces, where she witnesses Luigi getting possessed by an evil, sentient tennis racket called Lucien, who then flees with the also-possessed Wario and Waluigi to find the five Power Stones. Towards the end of the story, Lucien-possessed Luigi challenges Mario, Peach, and Daisy to a tournament for the ownership of the five Power Stones, with Daisy and Peach going up against Wario and Waluigi.

Daisy can also be spotted in the Mario Kart series, where she made her debut in Mario Kart: Double Dash. In a majority of the games, she's a middleweight character, which makes her a great all-around racer.

Mario Kart Wii would see the debut of Baby Daisy, Princess Daisy's younger-self. Baby Daisy would become a mainstay in the Mario Kart series, but she would also venture out into the other spin-off games now and then.

Daisy has a few race courses named after her throughout the Mario Kart series, such as the Daisy Cruiser in Mario Kart Double Dash, Daisy Circuit in Mario Kart Wii, and Daisy Hills in Mario Kart 7.

Daisy would not be seen in the mainline Super Mario games again until Super Mario Run, released 30 years after her debut in Super Mario Land. She specifically shows up in the 3.0.4 update, which introduced the new Remix 10 mode. Here, Toad informs Mario that Daisy is missing in Remix 10, and that he has to find her. Once he makes it to Area 30, Daisy is found, and she becomes a playable character. Her special ability is being able to perform a double jump, which can allow her to get to higher areas or more easily avoid obstacles below her.

Personality-wise, Daisy is an energetic tomboy with a tough demeanor, though she can be a bit impulsive at times. She can also be pretty competitive, and often boasts about her skills if she's doing well. Some games show she can be a bit of a klutz, as well as air-headed at times. On the flipside, Daisy can be pretty hotheaded, which is usually seen whenever she's performing badly. She's also willing to use her charms to get what she wants, such as in Mario Party 3 where she tries to get the Millennium Star to give her the Beauty Stamp.

In Super Smash Bros., Daisy is an Echo Fighter of Peach, meaning Daisy has an identical moveset to Peach. So if you’re good at playing as Peach, then you should have no trouble playing as Daisy!

Special Moves 

Neutral Special: Toad

Blue Toad stands in front of Princess Daisy, arms outstretched, while Daisy hides behind Blue Toad. Anyone who hits her during this will have Blue Toad respond by spraying spores on them.

This move is original to Super Smash Bros. That being said, Toads tend to be portrayed as Peach's bodyguards, as shown in "Mario & Luigi: Superstar Saga" and "Super Mario Galaxy." Daisy doesn’t really have much of a connection to the Toads compared to Peach, though she is on good terms with them, and Blue Toads were shown as some of her teammates in “Mario Strikers Charged.”

The idea of Toad spraying spores was a concept introduced in "Mario Tennis 64", although it only appeared in that game. 

Side Special: Daisy Bomber

Daisy flings herself forward in the air, butt-first. If she lands a hit on someone, a giant flower will appear, and the opponent will be sent flying.

This move is original to Super Smash Bros. The closest one can get to this is the Ground Pound move that Daisy was shown to be able to perform in "Mario Party." That being said, the move seems to draw inspiration from Yuri Sakazaki's move "Big Butt Press" from the unrelated "The King of Fighters" series. 

Up Special: Daisy Parasol

Daisy jumps into the air, closed parasol in hand, dragging anyone near her up with her. After that, she opens her parasol up and slowly floats down. You can press down to have her close the parasol and fall quickly if you want, and then press up again to re-open it.

While Daisy has never been seen wielding a parasol, in "Mario Kart 7" if one picks her and equips her kart with the Peach Parasol, said parasol takes on a similar appearance to how it looks in Smash. Otherwise. this move is somewhat inspired by "Super Mario RPG: Legend of the Seven Stars," where Peach uses a parasol to escape her captors by floating down out the window in a two-story room, and later uses it as one of her weapons. She'd later use a sentient parasol named Parry in "Super Princess Peach" where she could use it to slow her descent, among other things.

Down Special: Vegetable

Daisy plucks a vegetable from the ground.  She can then throw it at her opponents in any direction. The Vegetables have eight unique faces, some doing more damage than others, but otherwise they all deal somewhat weak knockback.

On some occasions, Daisy can pluck up a Mr. Saturn! Mr. Saturn isn't super strong and only makes opponents flinch. However, he can deal MASSIVE damage to an opponents shield, if not outright shatter it, causing the opponent to become dazed for a bit. Perfect time for a powerful counterattack!

On rarer occasions, Daisy can pluck a Bob-omb! A Bob-omb is pretty powerful, so Daisy will have to aim well to deliver a devastating blow to her opponent!

Inspired by the main method of attack Mario, Luigi, Peach and Toad use in "Super Mario Bros. 2." They could also pluck up Bob-ombs, but had to throw them away pretty quickly unless it exploded on them. The closest Daisy has to this would be in "Mario Party 7" in the minigame Bumper Crop.

Mr. Saturns are characters that debuted in the unrelated "EarthBound" series, specifically the second game "EarthBound." Mr. Saturns are pacifistic in nature, and don't really fight. Their ability to shatter shields seems to be a reference to a certain in-game mechanic in "EarthBound" where, if any of the protagonists hit an enemy who has a Shield protecting them enough times - or performs a rare SMASH! attack on them - it would shatter and allow the heroes to deal more damage to the opponents.

Final Smash: Daisy Blossom

The camera zooms in on Daisy as she begins dancing to some music. Nearby opponents will get instantly tired and fall asleep. Even airborne opponents aren't safe, as they'll tumble down to the ground to go to sleep! (and if they were thrown off the stage before Peach activated the move, they aren't gonna make it back) How long the foe stays asleep depends on how much damage they have, as well as how close to Daisy they are. The more damage they have and the closer they are to Daisy, the longer they snooze!

In addition, three giant daises also fall on the stage. Daisy can eat them to restore a large amount of damage she's taken, though she better be quick, as the opponent can also eat them if they happen to wake up fast enough!

While Daisy has never been shown performing anything akin to this, this move is loosely inspired by Peach's technique, "Sleepy Time," in "Super Mario RPG: Legend of the Seven Stars"which would put enemies to sleep. The drawings that appear alongside Daisy are inspired by the style of artwork used in "Super Princess Peach."

Additional Notes 

Daisy is one of two characters that have the unique ability to float in the air for a few seconds. She can only do this once per jump, she'll have to land on the ground or grab an edge to use it again. This ability of hers was inspired by Peach's ability to do so in Super Mario Bros. 2.

When using her Final Smash, the music that plays is a sped-up version of a song from Super Mario Bros. 3, "The Sky/Coin Heaven/Warp Zone."

During the development of Super Mario Land, the developers wanted the story to take place outside the Mushroom Kingdom, and thus, Daisy was created. As the world of Sarasaland was named after a type of floral design, Daisy was also named after a flower.

Before Daisy got in as a playable character, she was referenced as one of Peach’s alternate costumes throughout the Super Smash Bros. series. In Super Smash Bros. Melee, the Daisy costume replaced Peach’s jewelry with Daisy’s flower-like jewelry to make her fully-resemble the Sarasaland princess, while later games simply recolored Peach's jewelry to match the color of Daisy's.

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