Monday, November 2, 2020

Super Smash Bros. Fighters – Donkey Kong series – 02 Diddy Kong

Super Smash Bros. Fighters – Donkey Kong series – 02 Diddy Kong 

Debut

In the Donkey Kong series: Donkey Kong Country (1994)
In the Super Smash Bros. series: Super Smash Bros. Brawl (2008)

Boxing Ring Title: The Acrobat

Theme Song: The Map Page/Bonus Level

Diddy Kong is a major character in the Donkey Kong series. He serves as Donkey Kong's sidekick, helping him protect the Banana Hoard and Donkey Kong Island from King K. Rool and his Kremling Krew, as well as various other threats. When he's not doing that, he's either hanging out with his girlfriend Dixie, or participating in the various events being held in the Mushroom Kingdom with Donkey Kong.

Diddy Kong debuted in Donkey Kong Counry, where DK asked him to guard the Banana Hoard as part of his "Hero Training" until midnight, which Diddy eagerly accepted. During his watch, the Kremlings arrive to steal the Banana Hoard! Diddy managed to fend of a few of them, only to get defeated by a Krusha, who proceeded to trap him in a barrel. The next day, Donkey Kong finds out what happened, and frees Diddy from the barrel. After that, the two head off to reclaim the Banana Hoard!

In comparison to Donkey Kong, Diddy is much faster, allowing him to jump to areas DK couldn't reach. However, his cartwheel attack was unable to defeat certain enemies, and he couldn't perform the hand slap maneuver Donkey Kong could.

Their adventure takes them all over Donkey Kong Island until they arrive at King K. Rool's Gangplank Galleon. There they do battle against King K. Rool and defeat him, reclaiming the Banana Hoard!

Diddy Kong would then get a starring role in the sequel, Donkey Kong Country 2: Diddy's Kong Quest. When DK doesn't return from his vacation at the beach, Diddy and his girlfriend Dixie grow worried about the big ape and decide to go check on him with the other Kongs. Once they arrive, they find a note from King K. Rool - who's now going under the alias "Kaptain K. Rool" - telling them that he and his Kremlings have captured DK! If they want to see him again, they would have to surrender the Banana Hoard to him! While Cranky is all set to give K. Rool the bananas, Diddy isn't, and so he and Dixie decide to head to Crocodile Island - home of the Kremlings - to try and rescue DK.

Their adventure would be fraught with peril, but eventually they manage to make it to The Flying Krock, where Diddy and Dixie witness in horror as Kaptain K. Rool blasts DK with his blunderbuss at point blank range before turning his attention to them. The battle was long, but Diddy and Dixie would manage to emerge victorious, with DK breaking free from his ropes and sending K. Rool flying off the airship and towards the sea below.

Diddy and Dixie would continue their adventure, eventually arriving at Crocodile Island's Lost World after collecting all 75 Kremkoins. As they explored this unknown land, they would find K. Rool near the Krockodile Kore, which powers Crocodile Island. Diddy and Dixie easily defeat him, sending K. Rool into the Kore itself. Diddy and Dixie quickly escape back to Donkey Kong Island, where they climb to the top of a mountain to watch Crocodile Island sink into the sea with DK.

In Donkey Kong Country 3: Dixie's Double Trouble, Diddy Kong plays the role of monkey-in-distress alongside Donkey Kong. Here, Diddy and DK decide to go fishing at the Northern Kremisphere, with Diddy leaving Dixie a note telling her they'd be back by tomorrow. However, during their trip, they end up getting captured by King K. Rool - now going under the alias "Baron K. Roolenstein" - again. K. Roolenstein puts the two inside of his new robot, KAOS, in order to power it up.

Diddy and DK are first "encountered" at "Kaos Karnage," which is the first level where Dixie and her cousin Kiddy fight against KAOS. Later, they're encountered at "Kastle Kaos,"  where Diddy and DK are eventually freed from the robot once Dixie and Kiddy defeat Baron K. Roolenstein. Diddy then expresses his gratitude at being saved.

Diddy Kong would return as a playable character in Donkey Kong 64, the series first - and so far, only - 3D platformer outing. King K. Rool and his Kremling Krew have built a massive doomsday weapon, the Blast-O-Matic, and K. Rool intends to use it to destroy Donkey Kong Island entirely! However, due to the incompetence of his minions, they crash the doomsday weapon into a rock, damaging it. To buy them some time to fix it, the Kremlings steal Donkey Kong's Golden Bananas, as well as kidnap his friends: Lanky, Tiny, Chunky, and Diddy! At Jungle Japes, Diddy is eventually saved by Donkey Kong, and joins him on his quest to reclaim the Golden Bananas, save their friends, and stop King K. Rool!

Out of the five playable characters, Diddy Kong is somewhat weak compared to DK, Lanky, and Chunky, but makes up for it by being pretty fast and agile. His personal weapon are the Peanut Popguns, which he obtains from Funky Kong. His personal instrument is an electric guitar he receives from Candy Kong. On the Kong Pad, Diddy can perform the Simian Spring on a Kong Pad, which allows him to jump really high! He can also perform the Chimpy Charge to break open walls, and use his Rocketbarrel Pack to fly through the air for a bit! Diddy Kong is also the only one who can collect red-colored Bananas, Banana Bunch Coins, and Blueprints.

The Donkey Kong Country series wouldn't see another entry until Donkey Kong Country Returns, released 11 years later. An evil group called the Tiki Tribe emerges fromt he Volcano on Donkey Kong Island, and the Tikis that inhabit it head off to hypnotize the animals of the island to help them steal Donkey Kong's Banana Hoard. Diddy, who was hanging out with Donkey Kong at the big ape's house, is the first to notice this and quickly heads off to stop them, only to get imprisoned in a barrel for his efforts. Luckily, Donkey Kong finds him, busts him out of there, and they begin their new adventure!

In single player mode, Diddy rides atop DK's back upon being rescued, and serves as extra health for him. He can also use his Rocketbarrel Pack to keep them aloft in the air for a few seconds. In multiplayer mode, Diddy controls much like he did in the first game, being faster than DK. He can also use his Peanut Popgun to stun enemies in front of him. The second player can also have Diddy ride on top of DK's back whenever they want to as well, which can be useful in tricky platforming sections.

In Donkey Kong Country: Tropical Freeze, Diddy Kong is celebrating Donkey Kong's birthday alongside Dixie and Cranky. However, the celebration is cut short when the mysterious Snowmad Tribe appears. An Ice Dragon, summoned by the tribe's leader, Lord Fredrik, blows Diddy and his friends off the island, allowing the Snowmads to conquer the island and send it into a deep freeze! Now the Kongs must traverse the various islands to get back home and kick the Snowmad Tribe off the island!

Diddy controls much like he did in the first game. New to this is that, while underwater, Diddy Kong can use his Rocketbarrel Pack to help fling himself and DK forward for a few seconds.

Diddy also shows up in the Donkey Kong Land trilogy. Donkey Kong Land serves as a direct sequel to Donkey Kong Country, with Cranky challenging Diddy and DK to reclaim the Banana Hoard from King K. Rool on the less-powerful Game Boy game. Donkey Kong Land 2 is simply a retelling of Donkey Kong Country 2: Diddy's Kong Quest, though Diddy and Dixie collect fewer Kremkoins this time. Diddy doesn't even show up in Donkey Kong Land III, but the manual mentions that he and DK entered a contest to find the Lost World, which is what inspires Dixie and Kiddy to go off on their adventure.

During the absence of the Donkey Kong Country series, Diddy would show up in some of the side-games, such as the DK series! In DK: King of Swing, the Kongs are about to celebrate the annual Jungle Jam Tournament! Just before the festival can begin, King K. Rool arrives and steals all of the medals for himself. Since they need the medals to hold their festivities, Diddy and Donkey Kong head off to reclaim them!

Once the player beats the game, as well as collects all 24 medals, they unlock Diddy Mode, which allows the player to play through the story as Diddy Kong! Diddy Kong can fling himself much farther than Donkey Kong can. A few thing are changed for this mode: Diddy doesn't go through the tutorial level, he can't access the Bonus Barrels (and thus obtain the Crystal Coconuts), and some collectible bananas are removed.

In DK: Jungle Climber, Diddy Kong is on vacation at Sun Sun Island alongside his friends, Donkey Kong, Dixie, Cranky, Wrinkly, Funky, and Candy. Eventually, Diddy spots a giant banana on top of a mountain, and informs DK and Cranky about it. The two were getting hungry, so they decide to go and obtain the banana so everyone can have something to chow on. At the top of the mountain, they briefly spot King K. Rool and his Kremling Krew before they escape via a portal.

After that, they find the giant banana, only for it to begin to attack them! Diddy and DK defeat it, and find out it's a spaceship that's being piloted by an alien named Xananab. He tells them that the Kremlings have stolen his Crystal Bananas to try and use them to conquer the universe, and now that his spaceship is destroyed, he won't be able to get them back. DK agrees to help him reclaim the bananas, thus he and Diddyu begin their adevnture!

In this game, Diddy has been changed to be a powerup for DK. When collected, DK can throw him to collect items that are out of reach. Diddy can also explore areas DK can't get to if he's thrown to them. Additionally, he allows DK to use the Hammer, Wings, and Torch powerups.

Diddy Kong also shows up in the Donkey Konga series, which are rhythm spin-offs. In the first game Donkey Konga, Diddy and Donkey Kong find a mysterious pair of barrels lying at a beach. Fearing it may be a trap set up by King K. Rool, they take them to Cranky, who reveals they are bongos. After a bit of practice, Diddy and DK begin imagining becoming world famous for bongo playing, and begin their musical tour.

The game would also get two sequels, though the third one was never released outside of Japan. In the second game, Diddy's girlfriend Dixie joins them as well.

Perhaps the most notable spin-off is Diddy Kong Racing, which stars the young monkey as the lead character! Diddy Kong serves as an all-around character, making him perfect for beginners! In the game's Adventure Mode, Diddy Kong was relaxing at home when he received a note from his friend, Timber the Tiger, which reveals that an evil sorcerer named Wizpig is trying to conquer Timber's Island while Timber's parents are away! He and his friends are trying to fight back, but are losing. Diddy decides to head off to help, but not before calling in two of his friends to help: Banjo the Bear and Conker the Squirrel! Together, they team up with Timber and his friends to stop Wizpig before Timber's parents return!

The game would later receive an enhanced remake titled Diddy Kong Racing DS. The Adventure Mode remains the same, though Diddy calls in Dixie Kong and Tiny Kong to help him instead of Banjo and Conker.

Diddy Kong also shows up in Donkey Kong: Barrel Blast. Diddy and the rest of the Kongs race against King K. Rool and his Kremling Krew in the Jungle Grand Prix, where the racers use jet-powered barrels to zip and fly around the courses. Diddy isn't fast, but he has good handing and boost. His rival is Kip.

As previously said, Diddy also shows up in the Super Mario series to compete in the spin-offs. His first appearance in one is Mario Golf: Toadstool Tour, where he is one of the game's default playable characters. While he can't hit the ball as far as DK can, he has better control than him. Notably, this game would mark the beginning of Diddy having five fingers instead of four. Diddy also playable in Mario Golf: World Tour.

He's also showed up in the Mario Tennis, debuting in Mario Power Tennis. In these games, he's classified as a Speed character, meaning he can easily run around the court to get to the ball, but can't hit it very hard, and also lacks reach with his tennis racket. In all of the games, he serves as Donkey Kong's default doubles partner.

Since he starred in his own racing game, you'd better believe Diddy Kong also shows up to race on the tracks in the Mario Kart series, though he doesn't appear as often as you'd think. He makes his debut in Mario Kart: Double Dash, where he's classified as a lightweight character. That means he can quickly accelerate to top speed, but isn't very fast, and can get easily pushed around by everyone. Mario Kart Wii would change him to a middleweight, making him an all-around character who can push lighter racers, but gets pushed around by heavier ones.

Diddy Kong also shows up in the Mario Party series now and then. In his debut title, Mario Party DS, Diddy heads off with DK to Bowser's Castle to enjoy the feast that Bowser was promisign to give to everyone to "apologize" for being mean. In the game's third stage, Diddy finds the Mario Crew, and asks them to help him save DK, who got turned into a stone statue by Dry Bones. Once they succeed with that, they continue to Bowser's Castle, where they begin to help themselves to the food Bowser prepared. Diddy was finally made playable in Mario Party: Star Rush as an unlockable character! Super Mario Party also has him as an unlockable playable character.

While he doesn't show up personally, Diddy makes cameos in the microgames in the WarioWare series. His first appearance was in WarioWare: D.I.Y. Showcase in 18-Volt's "DK Country" microgame, where the player had to help Diddy collect 2 bananas while ignoring the Zinger nearby. Diddy also cameos in WarioWare: Get it Together in the microgame, "Donkey Kong Country Returns." If the player was successful at destroying the Tikis, Diddy Kong - or Donkey Kong - would show up to cheer for them.

Personality-wise, Diddy Kong is a friendly and energetic adventurer, who is always willing to help his friends out. He also looks up to Donkey Kong and wants to be as heroic as him someday. In contrast to DK's usual aggression towards enemies, Diddy acts more as a peace seeker. Diddy also tends to get easily disappointed or frustrated if he loses.

In Super Smash Bros., Diddy Kong isn’t as strong as Donkey Kong, but he’s pretty quick and nimble. Maybe he’ll make a monkey out of his opponent during the battle? Fighters beware, cause he's after you!

Special Moves 

Neutral Special: Peanut Popgun 

Diddy brings out his Peanut Popgun that fires - and you'll never guess this - peanuts. You can also charge the move. The longer you charge it, the faster the peanut flies, and the less of an upward arc the peanut has! Just don’t charge it for TOO long, or…

KABOOM!

Diddy won’t take any damage, but he WILL be stunned for a few seconds. Any nearby opponents will also take damage, but considering how long Diddy will be stunned, this might not be worth attempting.

Crafty opponents can manage to snag the peanut and toss it back at Diddy, so be careful of that possibility!

Inspired by Diddy’s weapon-of-choice in “Donkey Kong 64.” In that game, Diddy dual-wielded two Peanut Popguns instead of one.

Side Special: Monkey Flip

Diddy does a somersault leap forward. If he hits anyone, he’ll grab them and begin scratching away at the opponents face!

While latched on, pressing either the Attack or Special Button will have Diddy karate chop the opponent’s shoulders before kicking them away.

Pressing the Jump Button will have Diddy jump upwards off of the opponent's head. If both of them are up in the air, Diddy's little stomp will send the opponent downwards.

If you press either the Attack or Special Button while Diddy’s still somersaulting in the air, he’ll perform a kick that can launch people further away! Diddy can’t latch on to anyone while using this, though. 

This move is original to Super Smash Bros., though Donkey Kong uses something akin to this in “Donkey Kong Jungle Beat.” Diddy himself would later use a move similar to this called “Acrobatics” in “Mario Tennis Aces” as one of his Trick Shots.

Up Special: Rocketbarrel Boost

Diddy slips on his Rocketbarrel Pack and gets into a crouching position. Once the Rocketbarrel Pack is fully charged - or if you release the Special Button - Diddy will then fling himself into the air, damaging anyone he hits. How far he goes depends on how long you charge it. You can also control the direction Diddy is flying.

If Diddy bumps into a surface during flight, his Rocketbarrel Pack will explode and he’ll take 5% damage.

If Diddy gets attacked at any point while using the Rocketbarrel Boost, he’ll get detached from it, which is bad news if you’re over a pit. You can still briefly control the Rocketbarrel’s path of flight though. Maybe try and send it over to whoever attacked you?

Inspired by one of Diddy Kong's unlockable moves in “Donkey Kong 64.” Upon buying the Rocketbarrel Pack from Cranky, he can fly around a level for a short period of time.

Down Special: Banana Peel

Diddy disregards the littering rules and nonchalantly tosses a Banana Peel on the ground. Anyone who steps on it trips, which leaves them vulnerable for a second!

Diddy can also pick up his tossed Banana Peel and throw it at the opponent, which not only slightly damages the opponent, but also trips them up if they're on the ground. A crafty opponent can also snatch/pick up the Banana Peel and use it against Diddy, so be careful!

Inspired by the Banana Peel items in “Super Mario Kart,” where using them would cause a racer to slow down and spin-out if they drive into it.

Banana Peels themselves show up in “Donkey Kong 64,” where Lanky Kong uses them in his phase of the fight against King K. Rool.

Final Smash: Hyper Rocketbarrel

Diddy slips on his Rocketbarrel Pack, and goes flying every-which-way!

Anyone Diddy hits takes damage and gets slightly tossed around.

After a few seconds, Diddy heads to the top-center of the stage and stops for a few seconds. Diddy then takes aim at the nearest opponent and charges into them at full-force, sending the opponent - and anyone unfortunate to be nearby - flying away!

Inspired by one of Diddy’s unlockable moves in “Donkey Kong 64.” Upon buying the Rocketbarrel Pack from Cranky, he can fly around a level for a short period of time.

Additional Notes

Back during development for Super Smash Bros. Brawl, Diddy Kong was intended to be a tag-team fighter, with his partner being Dixie Kong. However, the plan fell through, and it was decided to make Diddy a solo fighter. Maybe someday, Dixie will join him and DK in the fight?

During development for Donkey Kong Country, Diddy Kong was intended to be a modern redesign of Donkey Kong Jr., but Nintendo didn't like the drastic changes Rare made. Nintendo ordered them to either revert back to Junior's original design, or make the redesign a new character. You can probably guess which one they went with.

In the early days of the Donkey Kong series, Diddy was sometimes referred to as DK’s nephew, but nowadays they are considered unrelated.

In certain parts of the UK, “Diddy” is a slang word that means “small.”

Monday, October 26, 2020

Super Smash Bros. Fighters - Donkey Kong Series - 01 Donkey Kong

Super Smash Bros. Fighters – Donkey Kong Series – 01 Donkey Kong

Debut

Classic Donkey Kong: Donkey Kong (1981)
Modern Donkey Kong: Donkey Kong Country (1994)

In the Super Smash Bros. series: Super Smash Bros. 64 (1999) 

Boxing Ring Title: King of the Jungle

Theme Song: Jungle Level Ver. 2 (Brawl)

Donkey Kong - sometimes referred to as DK for short, or even Donkey on the rare occasion - is the main protagonist of the Donkey Kong series. This big ape is the protector of Donkey Kong Island, fighting to protect the place from King K. Rool and his Kremling Krew, as well as any other baddie who tries to invade. Sometimes he visits the Mushroom Kingdom as well, either to take part in its various events, or to cause mischief. He's also the first antagonist Mario has ever fought in his career... well, sort of.

In the original arcade game titled Donkey Kong, an ape named Donkey Kong was the pet of Mario. Angry at his owner, he would go and kidnap Mario's (at the time) girlfriend Pauline, climbing to the top of a tall building. Mario would chase after him, and every time the carpenter - yes, Mario was a carpenter during this time - got close, the big ape would climb higher and higher. At the very top of the building, Mario would manage to defeat Donkey Kong and rescue Pauline.

In the sequel, titled Donkey Kong Jr., Mario locks Donkey Kong up in a cage as punishment for what he did in the last game. DK's son, Donkey Kong Jr., learns of this and heads off into the jungle to rescue his papa! Just like in the first game, whenever Junior got close, Mario would flee with DK. Their chase would eventually lead into the city, where Junior would succeed in freeing his papa from his prison! Together, they would escape to parts unknown, but not before Donkey Kong gave Mario the boot as he tried to chase after them.

In Donkey Kong 3, DK decides to go and cause some mischief at a greenhouse owned by Stanley. Donkey Kong climbs to the top of the rafters and disturbs some bugs, which cause them to fly down to destroy Stanley's flowers. He then begins to slowly climb down to completely destroy the place, only for Stanley to decide to fight back with his bug spray! Every time DK got hit by the spray, he would slowly get pushed upwards. Stanley would keep at this until he managed to get the ape to the very top, where DK would get his head stuck in a beehive! Unable to get it off of his head, he ends up falling to the floor, where the beehive finally comes off and reveals his swollen head. DK presumably leaves after this.

Donkey Kong would then show up in the American version of NES Open Tournament Golf, where he has turned over a new leaf and now runs a bank. DK keeps track of how much money the player has earned, and informs them of any milestones they manage to reach.

However, he'd return to his antagonistic role in Donkey Kong '94, an enhanced and extended remake of the original Donkey Kong arcade game! Instead of accepting defeat at the end of 100m, Donkey Kong would get back up and grab Pauline, fleeing to new areas like the Big City! His son, Donkey Kong Jr., also tags along, trying his best to hinder Mario's progress however he can! Their chase would end at the Tower, where Mario would manage to lock up Junior and defeat DK, causing the ape to fall off of the building.

Only for the big ape to land near Super Mushrooms, causing Donkey Kong to grow even bigger! He tries once again to get Mario, only to be defeated by the plumber throwing DK's own barrels at his face. Shrunken back down to size, Donkey Kong lands on top of Mario, who's been powered up by a Super Mushroom Pauline gave him. Donkey cries for his son to save him as Mario lifts him into the air. The final scene before the credits shows Donkey Kong and his son posing alongside Mario and Pauline at Rock-Valley, suggesting they've reconciled and become friends.

After that, Donkey Kong, his son, and his (at the time) unseen wife would settle down on Donkey Kong Island, where they would sometimes get involved in battles with the Kremlings, a race of crocodiles who want to conquer their island. As the years went on, Donkey Kong's son would grow into an adult and have a son of his own. Donkey Kong, who had now grown old and bitter, would relinquish his name to his new grandson, and rename himself Cranky Kong. (His wife would change her name to Wrinkly Kong as well, assuming it wasn't already her given name.)

At some point, Donkey Kong Jr. disappears from Cranky's life, though exactly what happened - and when it occurred - is unknown. Regardless, Cranky and his wife Wrinkly would raise Junior's son like their own. Cranky wanted his grandson to follow in his footsteps by capturing beautiful maidens like he used to do, but the young ape was more interested in becoming a hero instead. As Donkey Kong grew, he would make many friends, such as the cool surfing dude Funky Kong, as well as Candy Kong, who's said to be the banana of DK's eye.

And all of that leads us to the modern Donkey Kong we currently know and love! 

In Donkey Kong Country, Donkey Kong is the well-known protector of both Donkey Kong Island and the Kong's Banana Hoard. One day, DK tasks his little buddy, Diddy Kong, to watch over the Banana Hoard until midnight as part of Diddy's "hero training," so that he can get some rest. The next day, DK is woken up by Cranky Kong, who tells him to check the cave to the Banana Hoard for a "big surprise." Once he enters, DK finds out that not only is Diddy gone, but the Banana Hoard has been stolen by the Kremlings, who are lead by their tyrannical ruler: King K. Rool! Declaring he'll reclaim every last banana stolen, Donkey Kong heads off, but not before freeing Diddy, who was trapped inside a nearby barrel.

Gameplay-wise, Donkey Kong is able to defeat certain foes that Diddy can't, and can even perform the Hand Slap technique. However, he is slower than Diddy, which can make performing certain jumps difficult.

Their journey takes them throughout various locations of Donkey Kong Island, where they battle against many members of the Kremling Krew before arriving at King K. Rool's Gangplank Galleon, where they battle the deranged crocodile. The two emerge victorious and reclaim the Banana Hoard, with King K. Rool vowing revenge against them.

Donkey Kong Country 2: Diddy's Kong Quest would turn Donkey Kong from a playable character, into an ape in distress. Donkey Kong was resting at the beach after the events of the previous game. While he was sleeping, the Kremlings ambush and capture him, leaving a ransom note for the other Kongs to find before transporting him to their airship: The Flying Krock. The following the day, the Kong discover the note, and Diddy, along with his girlfriend Dixie, decide to head to Crocodile Island - home of the Kremlings - to save Donkey Kong!

Donkey Kong is first seen at the end of "Stronghold Showdown," where Diddy and Dixie briefly celebrate before he's moved back into the Flying Krock. In the boss level, "K. Rool Duel," DK is shown getting beat up by King K. Rool - who's going by the alias, "Kaptain K. Rool" - before he turns his attention to Diddy and Dixie, with DK getting hoisted towards the ceiling. Whenever K. Rool briefly gets knocked over, DK is lowered for a sec, trying to break free from his binds. Once Diddy and Dixie defeat K. Rool, DK is finally freed and punches K. Rool out of The Flying Krock. The three then escape The Flying Krock before it crashes into the ground.

Donkey Kong is last seen in the 102% ending, where he, alongside Diddy and Dixie, watches Crocodile Island sink into the ocean's depths.

Just like in the last game, Donkey Kong Country 3: Dixie Kong's Double Trouble would see DK once again as an ape in distress, this time with his little buddy Diddy. Both primates decide to head to the Northern Kremisphere to go fishing, with Diddy leaving a note for Dixie saying they'll be back by tomorrow. However, the two end up getting captured by King K. Rool - now going under the alias "Baron K. Roolenstein" - again. K. Roolenstein puts the two inside of his new robot, KAOS, in order to power it up.

Thus, they first "encountered" during the first KAOS boss fight, "Kaos Karnage," where the robot tries to destroy Dixie and her young cousin Kiddy Kong. In the second KAOS boss fight in "Kastle Kaos," Dixie and Kiddy manage to power down the robot, only to discover that Baron K. Roolenstein was behind the scheme. Once they take care of him, DK and Diddy are freed from the robot, with DK expressing how impressed he is that Dixie and Kiddy saved them.

Donkey Kong 64 would be Donkey Kong's first - and so far only - time in a 3D Platformer. King K. Rool and his Kremling Krew have built a massive doomsday weapon, the Blast-O-Matic, and K. Rool intends to use it to destroy Donkey Kong Island entirely! However, due to the incompetence of his minions, they crash the doomsday weapon into a rock, damaging it. Inside Donkey Kong's house, DK was doing pushup until Squaks the Parrot flies in to inform him that not only are his Golden Bananas stolen, four of his friends - Diddy, Lanky, Tiny, and Chunky- have been captured by the Kremlings! After receiving some help from Cranky, DK heads off to reclaim his bananas, save his friends, and stop King K. Rool!

Out of the five playable characters, Donkey Kong is the most balanced member of the team, being equally fast and strong. His personal weapon - which he obtains from Funky Kong - is the Coconut Shooter, which he can fire in spurts. His personal instrument is are the Bongos, which he receives from his girlfriend Candy kong. Donkey Kong is the only one who can enter the various Baboon Blast challenges via his Kong Pad, and can use the Gorilla Grab to pull levers. Donkey Kong is also the only one who can collect yellow-colored Bananas, Banana Bunch Coins, and Blueprints.

After that, the Donkey Kong Country series wouldn't see another installment until 11 years later with Donkey Kong Country Returns. Here, a mysterious group called the Tiki Tribe emerge from the volcano on Donkey Kong Island. The Tiki Tribe get to work hypnotizing the animals to steal DK's Banana Hoard. Diddy is the first to notice this, and chases after them. Donkey Kong is about to follow as well, only to run face-to-face with a member of the Tiki Tribe, Kalimba, who tries to hypnotize him. It doesn't work, DK beats it up, and the then goes off to reclaim his bananas and stop the Tiki Tribe.

Donkey Kong controls much like he did in the first game. However, when Diddy Kong is with him, he'll use his jetpack to help slow their descent for a bit. Diddy also allows Donkey Kong to perform an infinite somersault attack, which can not only help the two go faster, but also defeat most enemies in front of them.

In Donkey Kong Country: Tropical Freeze, Donkey Kong is celebrating his birthday with Diddy Kong, Dixie Kong, and Cranky Kong. However, his birthday gets interrupted by the arrival of the Snowmads. Their leader, Lord Fredrik, uses his enchanted horn to summon an ice dragon, who ends up blowing DK and his friends off the island, allowing the Snowmads to easily conquer the place and send the island into a deep freeze. The Kongs must now traverse across various islands to get back to Donkey Kong Island and defeat the Snowmads!

DK plays much like he did in the previous game, including the abilities he gains with Diddy by his side, but with Dixie and Cranky joining the party, they give DK even more moves! Dixie's ponytail twirl allows her to lift herself and DK into the air, while Cranky can use his cane to fling him and DK into the air, as well as allow them to bounce off of certain dangerous objects like spikes.

Donkey Kong also stars in the Donkey Kong Land trilogy. Donkey Kong Land serves as a direct sequel to Donkey Kong Country, with Cranky challenging Donkey Kong and Diddy to reclaim the Banana Hoard from King K. Rool on the less-powerful Game Boy game. Donkey Kong Land 2 is simply a retelling of Donkey Kong Country 2: Diddy's Kong Quest where the Kremlings kidnap Donkey Kong. Donkey doesn't even show up in Donkey Kong Land III, but the manual mentions that he and Diddy entered a contest to find the Lost World, which is what inspires Dixie and Kiddy to go off on their adventure.

During the absence of the Donkey Kong Country series, Donkey Kong would have some other spin-off adventures, such as Donkey Kong Jungle Beat. While the initial release of the game is simply involves Donkey Kong beating up anyone he comes across to become King of the Jungle, the Wii release would give the game a proper story. Here, Donkey Kong travels to the various fruit kingdoms to free its inhabitants from the tyrannical rule of the Ghastly King.

Donkey Kong also stars in the DK series of games. In DK: King of Swing, the Kongs are about to celebrate the annual Jungle Jam Tournament! Just before the festival can begin, King K. Rool arrives and steals all of the medals for himself. Since they need the medals to hold their festivities, Donkey Kong and Diddy head off to reclaim them!

In DK: Jungle Climber, Donkey Kong is having a vacation at Sun Sun Island, along with Diddy, Dixie, Cranky, Wrinkly, Funky, and Candy. After having some fun, Donkey Kong and Cranky start to become hungry. That's when Diddy arrives to inform them that he sees a giant banana on top of a mountain! DK, Diddy, and Cranky head off to collect the banana, where they briefly see King K. Rool and his Kremlings at the very top before the reptiles escape via a portal.

They then find the banana, only for it to begin attacking them! DK and Diddy defeat it, and find out it's a spaceship piloted by an alien named Xananab, who apologizes for attacking them. He explains that King K. Rool and his Kremlings have stolen his Crystal Bananas to use them to conquer the universe, and now that his spaceship is destroyed, he'll be unable to get them back. Donkey Kong agrees to help him reclaim his Crystal Bananas, and begins his next adventure!

Donkey Kong has also tried his hands in the rhythm genre with the Donkey Konga series! In Donkey Konga, Donkey Kong and Diddy are walking along the beach when they find some a mysterious pair of barrels. Fearing it to be a trap, they take it to Cranky, who reveals that they are bongos. After a bit of practice, DK and Diddy begin imagining becoming world famous for bongo playing, and begin their musical tour.

The game would also get two sequels, though the third one was never released outside of Japan. In the second game, Dixie joins them as well.

Donkey Kong also stars in his own racing game, Donkey Kong Barrel Blast. Here, Donkey Kong and his friends race against King K. Rool and his Kremling Krew in the Jungle Grand Prix, where the racers use jet-powered barrels to zip and fly around the courses. Compared to the other racers, Donkey is an all-around racer with three stars on all of his stats, making him perfect for beginners. His rival in this game is a Kremling.

If the player manages to complete all of Candy's Challenges, then they unlock Ultra Barrel DK, who is the best racer in the game with 5 in every stat.

Donkey Kong would also show up in a few games in the Super Mario series like the Mario Vs. Donkey Kong games. In the original Mario Vs. Donkey Kong, Donkey Kong was watching TV at his house when he sees a commercial for Mario's Mini-Mario Toys. Interested in getting one, he heads off to the Mushroom Kingdom to find one at the store, only to learn they were sold out. He then noticed that the Mario Toy Company was near the store, and decides breaks in to steal a sackful of Mini-Marios, which results in Mario chasing him to get them back.

At the end of every world, Donkey Kong would battle against the Mini-Mario toys Mario reclaimed, using various strategies against them. Adfter completing World 6, DK notices his sack of toys has become empty, resulting in Mario, the Mini-Mario Toys, and three Toads laughing at him. Enraged, he'd kidnap the Toads and climbs up top of a building! Mario and the Mini-Marios chase him there and defeat him once more, saving the Toads! However, DK happens to land in a truck of Mini-Mario Toys, snatching them up and fleeing once more, with Mario in hot pursuit!

After traveling through 6 more worlds, Donkey Kong would use a giant mech to try and defeat Mario, only to have it get destroyed from Mario throwing barrels at it. As Mario scolds him, Donkey Kong cries in shame and embarrassment at what he's done. Feeling sorry for him, Mario gives him a Mini-Mario Toy to cheer the ape up, which makes Donkey Kong happy.

In the sequel, Mario Vs. Donkey Kong 2: March of the Minis, Donkey Kong is now working at Mario's Toy Company. Mario's old friend, Pauline, comes to visit to help with the premier of Mario's new Super Mini Mario World Theme Park. Upon seeing Pauline, DK falls in love with her and tries to woo her with a Mini-DK toy, only for her to accept Mario's Mini-Mario toy instead. Angered, Donkey Kong kidnaps Pauline, with Mario and the Mini-Mario toys chasing after them!

Once again, DK is fought at the end of every floor, where the player has to maneuver the Mini-Marios to attack the big ape. At the end of the game, when Mario and the Mini-Marios make it tot he top, they realize that Pauline is being showered with gifts and even cake! Regardless, Donkey Kong is ashamed at what he's done. However, Mario and Pauline hold nothing against him, with Pauline even accepting his Mini-DK toy from earlier.

Donkey Kong also shows up in the Mario Golf series. He makes his playable debut in Mario Golf 64 as an unlockable character. Mario Golf: Toadstool Tour would make him a default character, which future installments would stick with. He also tends to have a few golf courses associated with him, such as Congo Canopy in Mario Golf: Toadstool Tour, and DK Jungle in Mario Golf: World Tour.

In Mario Golf GBC, Donkey Kong is seen once Kid - or Sherry, Azalea, or Joe - arrives at Mario World. He is one of the participants in the Mushroom Kingdom Tournament. While the player can talk to him, his monkey noises aren't translated, implying that their character can't understand him.

Donkey Kong plays the same role he does in the sequel, Mario Golf: Advance Tour. In the game's Doubles mode, he teams up with Diddy to try and beat Neil and Ella in the Mushroom Kingdom Tournament.

Donkey Kong also shows up in the Mario Tennis series, his first time playing on the courts being Mario Tennis 64. This game would be the first time Donkey Kong would team up with his father, Donkey Kong Jr. As you can guess, DK Jr. served as his default doubles partner, but if he wasn't unlocked yet, Yoshi would serve as Donkey Kong's partner instead. In Mario Power Tennis, Donkey Kong's partner would become Diddy Kong instead. Donkey Kong is classified as a Power character throughout the series, meaning he can hit the ball with great force, but to compensate, he's pretty slow and can't control where the ball will go very well.

In Mario Tennis GBC, Donkey Kong, along with the rest of the Mario Crew, welcome Alex and Harry - or Nina and Kate - to Mario World. Just like with Kid, they weren't able to understand Donkey Kong if they talked to him. Once Alex and Harry accepted to challenge Mario and Peach, Donkey Kong would head to the stands to watch.

In Mario Tennis: Power Tour, he journeys with the rest of the Mario Crew in disguise to the Academy, Factory, Empire, and Union tennis schools to teach the players there about Power Shots. At the end of the game, he's at the stands with the others as Princess Peach welcomes Clay and Ace to their world. When Bowser begins to throw a fit about having to wait and even begins to threaten Luigi when he tries to calm him down, DK decides to defend the green plumber along with Mario until Peach cools down the situation. In Singles Mode, Donkey Kong is never played against, but in Doubles Mode, he serves as the first opponent alongside his unlikely partner Luigi.

Donkey Kong has also done some racing in the Mario Kart games! Donkey Kong made his debut in Mario Kart 64, and has appeared in every other game since. In these games, he's classified as a heavyweight, meaning he can easily push others around, but has poor acceleration.

Donkey Kong tends to have some race tracks based on him, such as D.K.'s Jungle Parkway in Mario Kart 64, DK Jumbo in Mario Kart: Double Dash, and DK Jungle in Mario Kart 7.

Donkey Kong also shows up in the Mario Party series! Donkey Kong was one of the original playable characters in the first Mario Party. He would continue to be playable until Mario Party 5, where he would instead be given his own DK Space on the boards. Unlike Bowser Spaces, landing on a DK Space would have Donkey Kong do something positive for the player, which could range from playing a DK minigame to gain coins, or even receiving a free Star! Mario Party 10 would see the big ape return as a playable character, which - with the exception of Mario Party: The Top 100 - has stuck ever since.

Donkey Kong also popped up in the Yoshi series. In Yoshi's Island DS, Bowser and Kamek travel to the past to look for the Seven Star Children, who's powers may help the Koopa King conquer the universe! Kamek sends his Toadies off to various places to kidnap babies, one such place being Donkey Kong Island, where they snag Baby Donkey Kong! However, during his transportation to Bowser's Castle, Baby DK manages to escape and heads off on his own.

He eventually finds Yoshi and Baby Mario in the first level of World 2, "Baby DK, the Jungle King!" and decides to join them on their quest to rescue Baby Luigi and the other babies. While being carried by Yoshi, Baby DK can perform a powerful DK Dash Attack that allows Yoshi to run into enemies to defeat them. He can also climb and hold on to vines littering the areas. When Yoshi tosses an egg, it'll explode on contact, damaging anything within its radius. However, Baby DK is also the heaviest of the babies, which makes Yoshi run pretty slow.

While not making a personal appearance, Donkey Kong appears as cameos in the various microgames in the WarioWare series. Back when Cranky Kong was Donkey Kong, he made his first appearance in WarioWare Inc.: Mega MicroGame$ in the microgame, "Donkey Kong," in which the player had to make Mario jump over the barrels rolling towards him.

It would take until the microgame "Donkey Kong Country," from WarioWare Gold for the current Donkey Kong to make an appearance, where the player had to press the button at the right time to shoot DK out of a cannon barrel so he can collect the three bananas in the area. WarioWare: Get it Together would follow it up with "Donkey Kong Country Returns," where, if the player was successful at destroying the Tikis, Donkey Kong - or Diddy Kong - would show up to cheer for them.

Personality-wise, Donkey Kong is portrayed as a brave and friendly individual, willing to help others out with his immense strength. He can become easily enraged if his friends are in trouble, or if his Banana Hoard is stolen. Sometimes, he can be prone to throwing tantrums if things aren't going his way, which can lead to him making rash decisions and causing trouble, though he always shows remorse for doing so.

Donkey Kong's intelligence tends to vary throughout the series. While a majority of games show him speaking normally, Donkey Kong 64 has him speak in third person and in broken English. Fortune Street even has Toad comment that DK is the brawn, while Diddy is the brain. On the flipside, DK knew how to pilot a giant robot suit in the first Mario VS. Donkey Kong game, and he was able to repair the robot, E-123 Omega, in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games.

In Super Smash Bros., Donkey Kong is a powerful character, and somewhat agile to boot. Don't underestimate this big ape; once he gets into battle, it'll be on like Donkey Kong himself! Banana Slamma!

He’s also one of the twelve members of the “Perfect Attendance Crew.”

Special Moves 

Neutral Special: Giant Punch

Donkey Kong begins winding his fist up. Pressing the Special Button at any point will has DK throw out his punch. You can also cancel the charge by shielding or moving left or right, after which you can resume later.

If you charge it up all the way, Giant Punch will turn into a powerful KO move! Better make sure you aim it well. Don't want to waste it, right?

This move is original to Super Smash Bros. Donkey Kong did perform something like this in the "Donkey Kong Country" cartoon series, but that's probably more of a coincidence than anything.

In later games, Donkey Kong would perform something similar to this in "Mario Party 5," as well as in the ending for "Donkey Kong Country Returns."

Side Special: Headbutt

Donkey Kong backs up a bit, then performs a powerful headbutt! Anyone in front of him gets buried in the ground for a bit. The more damaged the opponent is, the longer they stay trapped, so know when to use it and then followup with a powerful move!

Using it in the air will have DK slam opponents downwards. That is, if they’re significantly damaged. Otherwise they simply got knocked back a bit.

This move is original to Super Smash Bros., as Donkey Kong never uses anything similar to this in any of his games. That being said, infrequent headbutting does occur in a few of them now and then.

Up Special: Spinning Kong

Donkey Kong spreads his arms out and begins spinning around. Up in the air, Donkey Kong slowly rises upward, and any nearby opponents are dragged up with him. Doesn’t go very high, but has great horizontal distance.

On the ground, Donkey Kong instead has his his hands clenched, and leans forward a bit to hit people closer to the ground. This one is stronger than the air version. The move has good horizontal direction, but DK can’t go backwards upon using the move.

This move is inspired by Dixie Kong’s Ponytail Spin in “Donkey Kong Country 2: Diddy’s Kong Quest,” though that move allowed Dixie Kong to slowly float down rather than rise in the air. Donkey Kong himself has never used anything like this in his games. 

Down Special: Hand Slap

Donkey Kong begins slapping the ground as hard as he can. Opponents standing nearby get flung upwards.

In the air, Donkey Kong swings both hands below him, one at a time. The last hit will send opponents flying towards the ground if they’re significantly damaged..

Inspired by Donkey Kong’s hand slap move in “Donkey Kong Country,” though he isn’t able to use it in the air in any Donkey Kong game. 

Final Smash: Jungle Rush

Donkey Kong throws a punch in front of him. Anyone who gets hit will then get barraged by a flurry of punches before getting finished off with an uppercut towards the sky. If Donkey Kong doesn’t hit anyone, then the move fails.

Inspired by Donkey Kong’s main method of attack in “Donkey Kong: Jungle Beat,” where he’d attack the enemy with a flurry of punches. When the enemy is about to be defeated, Donkey Kong will deliver an uppercut on them.

Additional Notes

Donkey Kong has a unique gimmick: Kong Karry! By grabbing an opponent and using his forward throw, Donkey Kong will hoist his foe over his shoulder and carry them! He can then follow it up with either a forward, up, backwards or down throw. Be careful, as the opponent will eventually get free from Donkey Kong’s grasp. 

When asked how Donkey Kong got his name, Shigeru Miyamoto revealed that he chose "Donkey" to refer to DK's stupidity, as a dictionary he looked at said "Donkey" was a synonym for "idiot." He chose "Kong" because it is considered a generic term to refer to large apes in Japan.

In the past, Nintendo tended to flip-flop a lot on whether or not the current Donkey Kong is the grandson of the original Arcade Donkey Kong, or if the two are the same character. It was only until Super Smash Bros. Brawl and Donkey Kong Country Returns that they've stuck to the former one.

In regards to how the original Donkey Kong, Cranky Kong, aged a lot more than Mario and Pauline have, RareWare - who created the original Donkey Kong Country trilogy, as well as Donkey Kong 64 - explained that perhaps the original Donkey Kong and his son fell into a time warp or something.